Skills.

Give your AI a better way to work.

A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.

Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.

Category: Dev tools

16,902 results · page 330 of 564

  • ck:skill-creatorSkillDev tools

    Create or update Codex skills optimized for Skillmark benchmarks. Use for new skills, skill scripts, references, benchmark optimization, extending Codex's capabilities.

    Ready to connect★ 88

    github.com/manhvann/codexkit88 stars

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  • ck:testSkillDev tools

    Run unit, integration, e2e, and UI tests. Use for test execution, coverage analysis, build verification, visual regression, and QA reports.

    Ready to connect★ 88

    github.com/manhvann/codexkit88 stars

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  • ck:use-mcpSkillDev tools

    Utilize MCP server tools with intelligent discovery and execution.

    Ready to connect★ 88

    github.com/manhvann/codexkit88 stars

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  • ck:watzupSkillDev tools

    Review recent changes and wrap up the current work session.

    Ready to connect★ 88

    github.com/manhvann/codexkit88 stars

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  • ck:worktreeSkillDev tools

    Create isolated git worktree for parallel development in monorepos.

    Ready to connect★ 88

    github.com/manhvann/codexkit88 stars

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  • cleanupSkillDev tools

    Archive accumulated phase directories from completed milestones

    Ready to connect★ 88

    github.com/buildomator/buildomator86 stars

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  • complete-milestoneSkillDev tools

    Archive completed milestone and prepare for next version

    Ready to connect★ 88

    github.com/buildomator/buildomator86 stars

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  • cp-skill-connectSkillDev tools

    Discover connections for a single artifact. Writes a connect-report under kb/reports/cache/connect/<collection>/ without mutating library artifacts or indexes. Use with an artifact path or artifact name.

    Ready to connect★ 88

    github.com/zby/commonplace88 stars

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  • cp-skill-health-checkSkillDev tools

    Diagnose Commonplace project layout, promoted-skill discovery, user-level uv tool installation, command PATH ownership, and launch-environment failures.

    Ready to connect★ 88

    github.com/zby/commonplace88 stars

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  • cp-skill-ingestSkillDev tools

    Use when asked to ingest one URL or local snapshot into a tracked .ingest.md source analysis, or to execute a bounded re-ingest request. Retaining quotes in an existing ingest is cp-skill-ground's job, not this skill's.

    Ready to connect★ 88

    github.com/zby/commonplace88 stars

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  • cp-skill-validateSkillDev tools

    Run deterministic validation on KB artifacts, collections, collection landings, and the published redirect map, including schemas, links, required sections, and batch signals.

    Ready to connect★ 88

    github.com/zby/commonplace88 stars

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  • cp-skill-write-multistageSkillDev tools

    Write or rebuild one unsettled KB artifact through source-first reconstruction, consolidated authorship, independent review, and guarded promotion. Use when claims need grounding or synthesis; avoid it for settled local edits.

    Ready to connect★ 88

    github.com/zby/commonplace88 stars

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  • create-control-manifestSkillDev tools

    After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately actionable than ADRs (which explain why).

    Ready to connect★ 88

    github.com/striderza/opencodegamestudios83 stars

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  • create-epicsSkillDev tools

    Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into stories — run /create-stories [epic-slug] after each epic is created.

    Ready to connect★ 88

    github.com/striderza/opencodegamestudios83 stars

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  • day-one-patchSkillDev tools

    Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.

    Ready to connect★ 88

    github.com/striderza/opencodegamestudios83 stars

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  • eval-reviewSkillDev tools

    Retroactively audit an executed AI phase's evaluation coverage — scores each eval dimension as COVERED/PARTIAL/MISSING and produces an actionable EVAL-REVIEW.md with remediation plan

    Ready to connect★ 88

    github.com/buildomator/buildomator86 stars

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  • evaluate-scenariosSkillDev tools

    Measure framework overhead by decomposing scenarios into clean-context forks and reporting per-fork load plus aggregate cost.

    Ready to connect★ 88

    github.com/zby/commonplace88 stars

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  • execute-phaseSkillDev tools

    Execute all plans in a phase with wave-based parallelization

    Ready to connect★ 88

    github.com/buildomator/buildomator86 stars

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  • extract-learningsSkillDev tools

    Extract decisions, lessons, patterns, and surprises from completed phase artifacts

    Ready to connect★ 88

    github.com/buildomator/buildomator86 stars

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  • forensicsSkillDev tools

    Post-mortem investigation for failed GSD workflows — analyzes git history, artifacts, and state to diagnose what went wrong

    Ready to connect★ 88

    github.com/buildomator/buildomator86 stars

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  • from-gsd2SkillDev tools

    Import a GSD-2 (.gsd/) project back to GSD v1 (.planning/) format

    Ready to connect★ 88

    github.com/buildomator/buildomator86 stars

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  • graphifySkillDev tools

    Build, query, and inspect the project knowledge graph in .planning/graphs/

    Ready to connect★ 88

    github.com/buildomator/buildomator86 stars

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  • hardwareSkillDev tools

    Read and control I2C and SPI peripherals on Sipeed boards (LicheeRV Nano, MaixCAM, NanoKVM).

    Ready to connect★ 88

    github.com/drpedapati/sciclaw88 stars

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  • hitkeep-qaSkillDev tools

    Plan, execute, investigate, and report HitKeep quality gates through hk. Use while iterating, before calling contributor work complete, when choosing change-aware versus PR-parity versus exhaustive validation, when CI parity matters, or when investigating a failed or asynchronous gate.

    Ready to connect★ 88

    github.com/pascalebeier/hitkeep85 stars

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  • hitkeep-tracking-verifierSkillDev tools

    Verify HitKeep tracking setup and automatic event collection. Use when installation status, missing pageviews or events, WordPress or script installs, automatic outbound clicks, downloads, form submissions, hostname mismatches, blockers, consent, CSP, or the difference between tracker failure and an

    Ready to connect★ 88

    github.com/pascalebeier/hitkeep85 stars

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  • hotfixSkillDev tools

    Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.

    Ready to connect★ 88

    github.com/striderza/opencodegamestudios83 stars

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  • humanize-textSkillDev tools

    Rewrite AI-generated text to sound naturally human-written. Use when asked to humanize text, make writing sound less AI, bypass AI detection, rewrite for natural tone, or convert robotic/formal text to conversational style. Triggers on "humanize this", "make this sound human", "rewrite naturally", "

    Ready to connect★ 88

    github.com/drpedapati/sciclaw88 stars

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  • hybrid-prototypeSkillDev tools

    Fast-lane prototype skill for the hybrid workflow. Builds a playable prototype in 2-3 days with minimal process overhead. Designed for discovery phase.

    Ready to connect★ 88

    github.com/striderza/opencodegamestudios83 stars

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  • importSkillDev tools

    Ingest external plans with conflict detection against project decisions before writing anything.

    Ready to connect★ 88

    github.com/buildomator/buildomator86 stars

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  • ingest-docsSkillDev tools

    Scan a repo for mixed ADRs, PRDs, SPECs, and DOCs and bootstrap or merge the full .planning/ setup from them. Classifies each doc in parallel, synthesizes a consolidated context with a conflicts report, and routes to new-project or merge-milestone depending on whether .planning/ already exists.

    Ready to connect★ 88

    github.com/buildomator/buildomator86 stars

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What is a skill?

A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.

53,789 of the 54,221 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.

Install one and every AI you use gets it

Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.

Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.

See how to connect your AI