Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
Category: Dev tools
16,902 results · page 342 of 564
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codebase-onboardingSkillDev tools
Use when you land in an unfamiliar or inherited codebase and must get productive fast: a breadth-first map of entry points, request flow, module ownership, hidden side effects (cron, webhooks, workers) and churn hotspots, committed as CODEBASE-MAP.md. NOT a deep audit of one module (that is `analyze
Ready to connect★ 84
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contractsSkillDev tools
Use when drafting or reviewing business contracts and clauses in plain language — NDAs, MSAs, SOWs, contractor agreements, risk boilerplate (liability caps, indemnity, force majeure, termination, IP) — or redlining a counterparty's paper. NOT consumer Terms of Service (that is terms-conditions) and
Ready to connect★ 84
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course-builderSkillDev tools
Use when turning \"I want to teach X\" into a defensible course skeleton — measurable outcomes (Bloom + ABCD), assessment that proves each one, sequenced modules, and an outcome×module×assessment matrix — for a workshop, bootcamp, cohort or onboarding track. NOT making one concept land emotionally w
Ready to connect★ 84
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cppSkillDev tools
Use when writing, reviewing, modernizing, building, or debugging C++ - RAII and resource lifetime, smart-pointer ownership, move semantics and the Rule of Zero/Five, target-based CMake with FetchContent, and killing undefined behavior with ASan/UBSan/TSan plus clang-tidy. NOT borrow-checker / Result
Ready to connect★ 84
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csharp-dotnetSkillDev tools
Use when writing, reviewing, testing, or shipping C# / .NET code — ASP.NET Core APIs (minimal APIs vs controllers), EF Core data access, async correctness, solution layout in .cs/.csproj/.sln. NOT a Java/Spring backend (that is spring-boot), NOT a Node/TypeScript backend (that is nestjs), NOT framew
Ready to connect★ 84
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cursor-ide-stingerSkillDev tools
Equips cursor-ide-worker-bee to own Hivemind's Cursor surface: the Cursor 1.7+ hooks harness (~/.cursor/hooks.json, 6 lifecycle events) wired by src/cli/install-cursor.ts, the first-party VS Code/Cursor extension at harnesses/cursor/extension/, registering the Hivemind MCP server (src/mcp/server.ts)
Ready to connect★ 84
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customer-supportSkillDev tools
Use when a live support ticket needs triage (intent, P1–P4 priority, SLA clock), an on-voice reply, not a raw template, de-escalation of an angry or churn-risk customer, or escalation with a handoff packet. NOT the help-center article it links to (that is `technical-writing`), a win-back program (`r
Ready to connect★ 84
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dark-mode-theming-stingerSkillDev tools
Audits and implements dark mode for React/Next.js: CSS tokens, next-themes wiring, FOWT prevention, SSR hydration, Tailwind v4 config, multi-brand theming. Use for dark mode setup or flashing bugs.
Ready to connect★ 84
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deal-pipeline-reconstructorSkillDev tools
"Rebuild the sales pipeline that lives in your head. Trigger on 'what deals
Ready to connect★ 84
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decision-challengeSkillDev tools
Use when a high-impact plan, migration or architecture claim needs a bounded adversarial challenge before commitment. Isolates claims from persuasion, attacks assumptions, reconciles doubts with evidence and emits proceed/hold/stop. NOT a finished-diff review (`review`/`code-review`), NOT SDD artifa
Ready to connect★ 84
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dependency-audit-stingerSkillDev tools
npm supply-chain hygiene specialist: dependency updates, lockfile discipline, audit triage, SBOM, and provenance. Use when auditing dependencies, fixing lockfile noise, or checking publish safety.
Ready to connect★ 84
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deprecationSkillDev tools
Use when retiring a public API, feature, integration, service or legacy path without abandoning consumers. Inventories usage, classifies advisory vs compulsory migration, ships compatibility/tooling, assigns owners and gates removal on evidence. NOT live schema expand-contract (`db-migrations`), NOT
Ready to connect★ 84
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discovery-research-stingerSkillDev tools
Continuous product discovery coach — Teresa Torres interview cadence, Opportunity Solution Trees, Jobs-to-be-Done interviews, prototype testing, and the "build less, learn more" loop. Use when the user says "run a discovery session", "build an OST", "write an interview script", "map our assumptions"
Ready to connect★ 84
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drizzle-ormSkillDev tools
Use when modeling data or querying with Drizzle ORM in TypeScript — `pgTable` schema in `.ts`, type-safe select/insert/relational queries, `drizzle-kit` migrations. NOT Prisma Client or `schema.prisma` (that is `prisma-orm`), NOT ORM-agnostic migration strategy (that is `db-migrations`), NOT Postgre
Ready to connect★ 84
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electron-app-stingerSkillDev tools
Electron application engineering for process boundaries, preload APIs, IPC, sandboxing, packaging, updates, and desktop verification. Use for Electron app implementation or review.
Ready to connect★ 84
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electron-dissection-stingerSkillDev tools
Dissect and reverse engineer Electron desktop apps: locate resources/app.asar, read archive metadata, unpack with @electron/asar, decode bundled/minified JavaScript with webcrack, and attach live inspectors over the Chrome DevTools Protocol. Use when asked to unpack app.asar, reverse engineer / diss
Ready to connect★ 84
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estimation-stingerSkillDev tools
Software estimation and forecasting specialist. Covers relative-sizing frameworks (story points, Fibonacci, T-shirt sizing, Planning Poker), the NoEstimates movement and its evidence base, the planning-fallacy literature explaining why estimates are systematically wrong, and cycle-time / throughput-
Ready to connect★ 84
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example-stingerSkillDev tools
Placeholder stinger shipped inside the Hive reference plugin skeleton, showing where a real plugin-bundled skill lives. Not a working stinger on its own.
Ready to connect★ 84
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expoSkillDev tools
Use when shipping a React Native app with Expo — EAS Build/Submit/Update, eas.json profiles and channels, config plugins, prebuild/CNG, runtime-version policy, OTA updates that never land, SDK upgrades, the New Architecture. NOT RN UI, navigation or native-module authoring (that is `react-native`),
Ready to connect★ 84
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fable-operatorSkillDev tools
Use when a substantive request needs verified, calibrated reasoning — analysis, diagnosis, review, advice, or a draft the user will act on — even when rigor is not asked for, and most of all when being wrong is expensive or irreversible. NOT casual chat (rigor theater), NOT the SDD gates `verify`, `
Ready to connect★ 84
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focus-forensicsSkillDev tools
Weekly attention forensics from Littlebird capture. Trigger on how fragmented was my week, where did my attention go, focus report, am I context switching too much, what broke up my week, rabbit hole check, weekly focus review, why did I get nothing done. Counts observed switches between work contex
Ready to connect★ 84
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font-loading-stingerSkillDev tools
Production-focused font loading strategy specialist for 2026 web performance. Reviews, implements, and audits the web font loading pipeline: font-display descriptor selection (swap/optional/fallback/block/auto) with CLS risk analysis; the link rel=preload strategy for critical fonts; variable-font +
Ready to connect★ 84
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game-storytellingSkillDev tools
Use when a game's story is the work: premise and pillars, branching topology, meaningful choice, dialogue state, quests, environmental storytelling, ludonarrative harmony. Author portable — engine wiring is `godot`/`unity`/`unreal`. NOT the mechanics and economy the story serves (that is `game-desig
Ready to connect★ 84
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gamedev-multiplayerSkillDev tools
Use when adding multiplayer or netcode to a game — client-server vs P2P, server authority and anti-cheat, state replication vs RPCs, prediction and reconciliation, lag compensation, plus Godot 4 / Unity NGO / Unreal wiring. NOT single-player gameplay (that is `godot`, `unity`, `unreal`), NOT matchma
Ready to connect★ 84
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gamedev-physicsSkillDev tools
Use when working with a game engine's physics — rigid bodies, colliders, collision layers and masks, character controllers, joints, forces versus impulses, raycasts and shapecasts, or when a simulation is unstable (tunnelling, jitter, missed overlaps). Covers the Godot, Unity and Unreal equivalents.
Ready to connect★ 84
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gamedev-shadersSkillDev tools
Use when authoring or debugging a shader, material, VFX, or full-screen post-process in a game engine — Godot 4.x `.gdshader`, Unity 6 URP/HDRP, Unreal 5.x Materials, effect recipes, shader performance. NOT gameplay or engine-API code (that is `godot`/`unity`/`unreal`), NOT physics (`gamedev-physics
Ready to connect★ 84
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gdpr-privacySkillDev tools
Use when producing the GDPR artifacts a product publishes or hands over: a privacy policy true to what it processes, a cookie/consent banner, a lawful basis per purpose, an Art. 28 DPA, an SCC transfer mechanism, or a DSAR flow. Drafts for counsel review. NOT internal retention rules (that is `data-
Ready to connect★ 84
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github-repo-health-stingerSkillDev tools
Repository hygiene auditor for GitHub repos - branching strategy, branch protection rulesets, PR culture, commit history (Conventional Commits), CI workflow density, README/docs presence, .gitignore coverage, CODEOWNERS, issue/PR templates, and repo settings (merge strategy, secret scanning, auto-de
Ready to connect★ 84
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go-stingerSkillDev tools
Go specialist for modules, toolchains, vendoring and fork-in-tree freezes, cgo .so plugin ABI, project layout, and builds. Use for go.mod, replace directives, vendoring upstream repos, plugin crashes.
Ready to connect★ 84
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godotSkillDev tools
Use when writing, reviewing, or debugging Godot 4.x games in GDScript or C# — scenes, nodes, custom Resources, autoload/EventBus signals, typed GDScript, CharacterBody2D/3D movement, GUT/gdUnit4 — or porting Godot 3 APIs to 4. NOT Unity/Unreal (that is `unity`/`unreal`), NOT `.gdshader` code (`gamed
Ready to connect★ 84
What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
53,789 of the 54,221 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.