Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
Category: Dev tools
16,902 results · page 379 of 564
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find-INetworkServerService_GetServerSerializersCRCSkillDev tools
Final-guarantee fallback for the find-INetworkServerService_GetServerSerializersCRC preprocessor. Recovers INetworkServerService::GetServerSerializersCRC (a virtual function of the CNetworkServerService vtable) in CS2 engine2.dll / libengine2.so by decompiling its known predecessor CNetworkGameServe
Ready to connect★ 66
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find-INetworkServerService_IsActiveInGameSkillDev tools
Final-guarantee fallback for the find-INetworkServerService_IsActiveInGame preprocessor. Recovers INetworkServerService::IsActiveInGame (a virtual function of the CNetworkServerService vtable) in CS2 engine2.dll / libengine2.so by decompiling its known predecessor CSteam3ServerS1_InitGameServer and
Ready to connect★ 66
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find-INetworkServerService_IsServerRunningSkillDev tools
Final-guarantee fallback for the find-INetworkServerService_IsServerRunning preprocessor. Recovers INetworkServerService::IsServerRunning (a virtual function of the CNetworkServerService vtable) in CS2 engine2.dll / libengine2.so by decompiling its known predecessor CNetworkGameClientBase__ProcessNe
Ready to connect★ 66
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find-IVEngineServer2_GetClientSteamIDSkillDev tools
Final-guarantee fallback for the find-IVEngineServer2_GetClientSteamID preprocessor. Recovers IVEngineServer2::GetClientSteamID (a virtual function of the IVEngineServer2 interface) in CS2 server.dll / libserver.so by decompiling its known predecessor CBasePlayerController_HandleCommand_JoinTeam and
Ready to connect★ 66
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First_NameSkillDev tools
Use this skill when auditing duplicate pipeline definitions
Ready to connect★ 66
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fix-cppheadersSkillDev tools
Use when hl2sdk_cs2 C++ headers must be repaired to match the latest vtable or record-layout YAML references. Runs run_cpp_tests.py to obtain layout diffs, maps failing cpp_tests entries to their configured headers, edits only those headers, and repeats validation until the differences are resolved.
Ready to connect★ 66
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generate-reference-yamlSkillDev tools
Generate reference YAML via project CLI into ida_preprocessor_scripts/references/<module>/<func_name>.<platform>.yaml
Ready to connect★ 66
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generate-signature-for-functionSkillDev tools
Generate and validate unique byte signatures for functions using IDA Pro MCP. Use this skill when you need to create a pattern-scanning signature for a function that can reliably locate it across binary updates. Triggers: generate signature, byte signature, pattern signature, function signature, uni
Ready to connect★ 66
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generate-signature-for-globalvarSkillDev tools
Generate and validate unique byte signatures for global variable using IDA Pro MCP. Use this skill when you need to create a pattern-scanning signature for a global variable that can reliably locate it across binary updates. Triggers: global variable signature, signature for global variable
Ready to connect★ 66
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generate-signature-for-patchSkillDev tools
Generate and validate unique byte signatures for instructions that need to be runtime-patched using IDA Pro MCP. Use this skill when you need a signature to locate a specific instruction for patching (e.g., force/skip a branch, NOP a call, change an immediate operand). Triggers: patch signature, sig
Ready to connect★ 66
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generate-signature-for-structoffsetSkillDev tools
Generate and validate unique byte signatures for instructions containing a struct member offset using IDA Pro MCP. Use this skill when you need a signature for an instruction like mov [rcx+1A8h], eax or cmp dword ptr [rdi+0B0h], 0, where the struct offset must be explicitly fixed in the first instru
Ready to connect★ 66
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generate-signature-for-vfuncoffsetSkillDev tools
Generate and validate unique byte signatures for instructions containing a virtual-function offset using IDA Pro MCP. Use this skill when you need a signature for an instruction like call qword ptr [rax+538h], where the vfunc offset (0x538) must be explicitly fixed in the first instruction bytes. Tr
Ready to connect★ 66
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get-vtable-addressSkillDev tools
Find a function's vtable address using IDA Pro MCP. Use this skill when want to get exact virtual address of a class. Triggers: get vftable address, get virtual function table, find vtable, get vtable
Ready to connect★ 66
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get-vtable-indexSkillDev tools
Find a function's vtable offset and index using IDA Pro MCP. Use this skill when you have a function address and need to determine its position in a vtable by iterating through vtable entries. Triggers: vtable index, vftable offset, virtual function table position, find function in vtable
Ready to connect★ 66
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google-ads-analyzerSkillDev tools
Provides expert-level analysis and diagnosis for Google Ads campaigns. Use this skill to interpret performance data via GAQL, diagnose Quality Score and Impression Share issues, evaluate Smart Bidding and Performance Max campaigns, and generate actionable recommendations. Use when the user mentions
Ready to connect★ 66
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infinite-pokemon-regionSkillDev tools
Generate Infinite Pokémon map stories, terrain features, content profiles, NPC policies, and interiors from a host-supplied saved-run snapshot and output schema.
Ready to connect
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info-hiddenSkillDev tools
Demonstrate how informational lint findings are handled during autofix. Use when testing severity-based fix selection.
Ready to connect★ 66
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init-gamebinSkillDev tools
Initialize this repository's disposable local game binaries and per-binary BinSync auto-recovery sidecars for an exact GAMEVER from download.yaml or its latest entry. Use only when explicitly asked to initialize gamebin/bin state for a CS2 game version.
Ready to connect★ 66
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legacy-tag}SkillDev tools
Skill whose only name lives inside a flow-mapping continuation line
Ready to connect★ 66
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lov-app-generatorSkillDev tools
Use when the user asks for "App生成器", "生成 Web App", "生成 Tauri App", "生成原生 macOS App", "Finder Quick Action", "只创建 web", or to standardize an existing app with branding, CI/CD, native integration, and Lovinsp where applicable.
Ready to connect★ 66
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lov-better-cssSkillDev tools
Cleans up redundant CSS and refactors styles in existing Tailwind projects. Supports explicit input and result read-back. Use to refactor CSS and Tailwind
Ready to connect★ 66
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lov-better-readmeSkillDev tools
Improve README, installation instructions, usage examples, and real brand assets based on the project code. Supports explicit inputs and result read-back. Use to create or improve
Ready to connect★ 66
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lov-better-seoSkillDev tools
Checks Next.js page metadata, indexing rules, sitemaps, and share previews. Supports explicit input and result readback. Use to review and improve
Ready to connect★ 66
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lov-brainstormSkillDev tools
Clarify requirements, constraints, trade-offs, and acceptance criteria through evidence and focused follow-up questions. Supports explicit input and result read-back. Use to help clarify requirements
Ready to connect★ 66
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lov-checkpointSkillDev tools
Saves project milestones and follow-up items based on the current Git diff and history. Supports explicit input and result read-back. Use to create a project checkpoint.
Ready to connect★ 66
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lov-create-qrcodeSkillDev tools
Generates a scannable, verifiable QR code PNG from a URL, text, or any UTF-8 content. By default it outputs only the code itself, reusing personal preferences for colors, rounded corners, error correction, and poster style. Works with phrases like '生成二维码', '按我的偏好做 QR code', and 'create a QR code'.
Ready to connect★ 66
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lov-daily-postSkillDev tools
Turns recent real project updates into short, reader-facing daily post copy. Supports explicit input and result read-back. Use to write a daily project update
Ready to connect★ 66
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lov-dev-researchSkillDev tools
Compares reuse strategies based on software requirements and outputs sourced technology selection and development plans. Supports explicit inputs and result read-back. Use to research a development
Ready to connect★ 66
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lov-env-managementSkillDev tools
Centrally manage platforms, accounts, and multiple API keys, track validity periods and enabled status, securely sync to zsh or user session environments, and provide a masked Dashboard; use when the user says "管理环境变量" or "rotate API keys".
Ready to connect★ 66
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lov-event-curatorSkillDev tools
Generate a complete professional event plan from guest background material.
Ready to connect★ 66
What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
53,789 of the 54,221 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.