Skills.

Give your AI a better way to work.

A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.

Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.

Category: Dev tools

16,902 results · page 430 of 564

  • vedurSkillDev tools

    Icelandic Met Office (Veðurstofa) — weather observations, stations, forecasts and earthquakes via the modern JSON API at api.vedur.is.

    Ready to connect★ 54

    github.com/jokull/icelandic-data52 stars

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  • velsaeldarvisarSkillDev tools

    Hagstofa indicator catalogs on visar.hagstofa.is — velsældarvísar, félagsvísar, menningarvísar; 88 indicators to ~77 PX-Web tables.

    Ready to connect★ 54

    github.com/jokull/icelandic-data52 stars

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  • verndSkillDev tools

    Iceland international-protection (asylum) monthly stats from Ríkislögreglustjóri — applicants by year, nationality, gender, age.

    Ready to connect★ 54

    github.com/jokull/icelandic-data52 stars

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  • visual-copy-pairingSkillDev tools

    Pair visual direction with copy decks so headlines, body, CTA, and hero imagery resolve as one structured deliverable.

    Ready to connect★ 54

    github.com/contextgo/contextgo54 stars

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  • visual-emphasis-and-hierarchySkillDev tools

    The most important actions and content in a UI should be visually prominent — through size, colour, weight, and position. Visual hierarchy guides the user's eye to what matters most and signals which action is primary. Use when designing button groups, CTAs, dashboards, cards, or any layout where ac

    Ready to connect★ 54

    github.com/dembrandt/dembrandt-skills54 stars

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  • wamSkillDev tools

    Author low-poly WoW-style 3D characters — mesh, skeleton, and animations — in the WAM text language, compiled to glTF plus multi-view PNG renders. Use when the user wants to create or edit a stylized/low-poly 3D character, creature, or prop with a rig and animations, supplies one or more reference i

    Ready to connect★ 54

    github.com/elliottdehn/wam54 stars

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  • wcag-accessibilitySkillDev tools

    UI must comply with WCAG 2.2 Level AA, as required by the European Accessibility Act (EN 301 549). Do not deviate without deliberate justification. Disabled UI elements are explicitly exempt from colour contrast requirements. Use when designing, building, or reviewing any user-facing interface for a

    Ready to connect★ 54

    github.com/dembrandt/dembrandt-skills54 stars

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  • world-goalSkillDev tools

    Iceland's UN Sustainable Development Goal statistics (open-sdg) — 137 indicators across all 17 goals.

    Ready to connect★ 54

    github.com/jokull/icelandic-data52 stars

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  • adventureSkillDev tools

    Room-based exploration with narrative evidence collection

    Ready to connect★ 53

    github.com/simhacker/moollm52 stars

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  • adversarial-committeeSkillDev tools

    Committee of personas with opposing propensities forcing genuine debate

    Ready to connect★ 53

    github.com/simhacker/moollm52 stars

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  • advertisementSkillDev tools

    Objects announce what they can do — The Sims style

    Ready to connect★ 53

    github.com/simhacker/moollm52 stars

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  • animalSkillDev tools

    MOOLLM

    Ready to connect★ 53

    github.com/simhacker/moollm52 stars

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  • ase-arch-analyzeSkillDev tools

    Review software architecture, including package cohesion and inter-package coupling

    Ready to connect★ 53

    github.com/rse/ase53 stars

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  • ase-arch-discoverSkillDev tools

    Discover additional, third-party components (libraries/frameworks) for the technology stack to provide needed functionality.

    Ready to connect★ 53

    github.com/rse/ase53 stars

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  • ase-code-dissectSkillDev tools

    Dissect the current Git change set, treated as an epic, domain-wise and logically into cohesive parts and materialize each part in its own dedicated Git WorkTree. Use when the user calls to "dissect", "split", "break up", or "decompose" a large change set into atomic, separately committable parts.

    Ready to connect★ 53

    github.com/rse/ase53 stars

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  • ase-code-editSkillDev tools

    Edit Source Code: Use when the user wants to "edit" the code base in one shot from a query or a bare analyzer issue id like "P1", fusing crafting, refactoring, and resolving with optional grilling, verification, looping, and Git worktree isolation.

    Ready to connect★ 53

    github.com/rse/ase53 stars

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  • ase-code-explainSkillDev tools

    Explains code with WHAT, WHY, ANALOGY, DIAGRAM, CRUXES, and GOTCHAS. Use when you want to know how code works or when the user asks "how does this work?"

    Ready to connect★ 53

    github.com/rse/ase53 stars

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  • ase-code-insightSkillDev tools

    Give insights into the source code.

    Ready to connect★ 53

    github.com/rse/ase53 stars

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  • ase-code-lintSkillDev tools

    Lint source code for potential code quality problems. Use when the user wants to "lint" or "check" source code.

    Ready to connect★ 53

    github.com/rse/ase53 stars

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  • ase-help-intentSkillDev tools

    Match a free-text intent against the accumulated help of all ASE skills, generate all adequately fitting `/ase:ase-xxx-xxx` commands -- ranked best-fitting first, each with concrete options and arguments -- and let the user execute one of them, refine the intent, or cancel. Use when the user knows w

    Ready to connect★ 53

    github.com/rse/ase53 stars

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  • ase-help-skillSkillDev tools

    Show the manual page of an ASE skill, addressed by its full name, by any abbreviation of it, or by a description of its purpose, and list the entire skill catalog when no name is given. Use when the user wants the "manual", "man page", "manpage", or "help" of a particular ASE skill, or asks what a c

    Ready to connect★ 53

    github.com/rse/ase53 stars

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  • ase-meta-brainstormSkillDev tools

    Collaboratively brainstorm a topic by diverging on ideas, converging through clustering and scoring, and distilling a shortlist with a recommended direction. Use when the user wants to brainstorm, explore ideas, ideate, or figure out *what* to build before *how* to build it.

    Ready to connect★ 53

    github.com/rse/ase53 stars

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  • ase-meta-diaboliSkillDev tools

    Challenge a thesis by playing "Devil's Advocate" (Latin: "Advocatus Diaboli"). Use when the user wants a thesis or statement relentlessly challenged or criticised.

    Ready to connect★ 53

    github.com/rse/ase53 stars

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  • ase-meta-diffSkillDev tools

    Summarize the currently staged Git changes as a human-readable, intent-grouped narrative. Use when the user wants a concise and brief report of what changed and why. Optionally can check the diff for intent coherence and show a risk and blast radius report.

    Ready to connect★ 53

    github.com/rse/ase53 stars

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  • ase-meta-eli5SkillDev tools

    Explain a topic in "Explain Like I'm 5" (ELI5) style, optionally grounded in Internet/Web facts. Use when the user wants a topic explained in a very simple, child-friendly way, or mentions "eli5" or "explain like I'm 5".

    Ready to connect★ 53

    github.com/rse/ase53 stars

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  • ase-meta-evaluateSkillDev tools

    Evaluate alternatives through a weighted multi-criteria decision matrix. Use when the user calls for the *evaluation* of *alternatives*, wants to *compare* things, or asks what the best is from a list of choices.

    Ready to connect★ 53

    github.com/rse/ase53 stars

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  • ase-meta-mintSkillDev tools

    Mint an identifier or a name of a requested type out of a free-text hint: a UUID, a SHA-1 digest, a constant, variable, function, or class identifier, a path component, or a product-like name. Use when the user wants an identifier, id, symbol, slug, or name "minted", "coined", "derived", or "generat

    Ready to connect★ 53

    github.com/rse/ase53 stars

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  • ase-meta-proximitySkillDev tools

    Determine the conceptual proximity of a topic -- its parent topic, its most relevant sibling topics, and its most relevant child topics -- optionally grounded in Internet/Web facts and optionally navigable in an interactive loop. Use when the user wants to explore the conceptual neighborhood of a to

    Ready to connect★ 53

    github.com/rse/ase53 stars

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  • ase-meta-quorumSkillDev tools

    Query multiple foreign AIs in parallel and synthesize a consensus ("quorum") answer with a consensus rating. Use when the user wants a quorum, a consensus answer, or the opinions of multiple AIs on a question.

    Ready to connect★ 53

    github.com/rse/ase53 stars

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  • ase-meta-quotesSkillDev tools

    Find quotes for a set of topic keywords and place them into a 2x2 matrix, spanned by the presence of an author/origin and by the literal containment of a keyword, optionally grounded in Internet/Web facts and optionally widened to the conceptual neighborhood of the topic. Use when the user wants "qu

    Ready to connect★ 53

    github.com/rse/ase53 stars

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What is a skill?

A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.

53,788 of the 54,220 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.

Install one and every AI you use gets it

Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.

Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.

See how to connect your AI