Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
Category: Dev tools
16,976 results · page 500 of 566
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testing-reactSkillDev tools
Writes React/TypeScript tests using Vitest and React Testing Library. Use when "write react tests", "vitest", "component test", "hook test", "RTL", "testing library", "snapshot test", or testing React components, hooks, and utilities.
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toySkillDev tools
Build a world the human drives until how a thing behaves is intuitive. Use when the user needs to hold how something behaves and reading has not made it intuitive.
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triage-prsSkillDev tools
Triage Whetstone pull requests when explicitly asked to group, label, and review open PRs.
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use-bufSkillDev tools
Configure, inspect, update, validate, and troubleshoot Buf workspaces and modules. Use when working with buf.yaml, buf.lock, buf.gen.yaml or domain-specific Buf generation templates; managing BSR dependencies; formatting, linting, generating, detecting breaking Protobuf changes; locating dependency
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use-buf-pluginsSkillDev tools
Select, pin, configure, install, build, and troubleshoot Buf code-generation plugins across remote BSR and local execution. Use for buf.gen.yaml plugin entries, protoc-gen-* tools, generated Go/Python/TypeScript/OpenAPI outputs, offline generation, BSR connectivity or rate-limit failures, OCI-packag
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widenSkillDev tools
Assemble cases from context, induce the widest sound rule. Use when a real case shows a class no rule yet decides, or a rule decides only the cases it came from.
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winnie-the-poohSkillDev tools
Write gentle, unhurried, childlike-wisdom prose in the voice of Winnie the Pooh. Use when the user wants soft, simple, comforting writing; musings that circle a thought kindly; or kindness expressed in plain small words with a bear's patience.
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worker-reviewer-pipelineSkillDev tools
Worker-Reviewer iterative pipeline for quality-critical code with review cycles
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write-skillSkillDev tools
Author a new Whetstone plugin skill when asked to write a skill without upstream skills.sh sources.
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writing-funding-proposalsSkillDev tools
Use when writing a research funding proposal: establishing current policy or authority, organizing evidence, mapping arguments, planning proposal-specific technical routes and figures, preparing section briefs, reviewing, or validating an application to NSFC or to a provincial fund, including Guangd
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yodaSkillDev tools
Write in the concise, inverted, aphorism-driven voice of Yoda. Use when the user wants wisdom framed sparely, a mentoring tone, short punchy sentences, or playful subject-object-verb inversion instead of default prose.
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accessibility-a11ySkillDev tools
Implement web accessibility (a11y) best practices following WCAG guidelines to create inclusive, accessible user interfaces.
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amxmodx-basicsSkillDev tools
Helps with AMX Mod X (Pawn) coding conventions and best practices.
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amxx-modding-kit-api-custom-entitiesSkillDev tools
Guide for implementing custom entities using OOP-style patterns in AMX Mod X. Use when creating projectiles, pickups, NPCs, or any custom game entity with the Custom Entities API.
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amxx-modding-kit-api-custom-eventsSkillDev tools
Guide for implementing custom events using pub/sub pattern in AMX Mod X. Use when creating event-driven communication between plugins with the Custom Events API.
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amxx-modding-kit-api-custom-weaponsSkillDev tools
Guide for implementing custom weapons using OOP-style patterns in AMX Mod X. Use when creating new weapons or extending existing ones with the Custom Weapons API.
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amxx-modding-kit-api-entity-forceSkillDev tools
Helps with Entity Force API usage for applying forces to entities including pushing, momentum transfer, and physics simulation.
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amxx-modding-kit-api-entity-grabSkillDev tools
Helps with Entity Grab API usage for attaching, carrying, and throwing entities.
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amxx-modding-kit-api-player-cameraSkillDev tools
Helps with Player Camera API usage for controlling custom camera views with positioning, targeting, and smooth movement.
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amxx-modding-kit-api-player-effectsSkillDev tools
Guide for Player Effects API enabling timed effects with invoke/revoke lifecycle and state management.
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amxx-modding-kit-api-player-rolesSkillDev tools
Guide for Player Roles API usage implementing OOP-style player role management with inheritance, groups, and custom methods.
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amxx-modding-kit-api-roundsSkillDev tools
Guide for Rounds API usage managing round-based gameplay including timing, win conditions, and round events.
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amxx-modding-kit-api-shopsSkillDev tools
Guide for Shops API usage creating in-game shops with items, custom balance systems, and access control.
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amxx-modding-kit-api-statesSkillDev tools
Guide for States API usage implementing state machines with transitions, guards, and lifecycle hooks.
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amxx-modding-kit-api-waypoint-markersSkillDev tools
Guide for Waypoint Markers API creating 3D waypoint sprites visible through walls with per-player visibility.
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amxx-modding-kit-projectSkillDev tools
Best practices for organizing large AMX Mod X projects with multiple plugins sharing entities, weapons, events, and other definitions. Use when creating mod-scale projects that need consistent namespace patterns and shared constants.
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analyze-experimentsSkillDev tools
Operator-side analysis of historical ML experiment PRs in Senpai research tracks. Use this skill whenever the user asks to: analyze experiments, categorize PRs, bucket experiments, summarize what's been tried, understand experiment history, review merged vs closed results, or asks "what experiments
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assign-experimentSkillDev tools
Create a typed assignment branch and draft PR for one student. Use when the advisor has a concrete hypothesis and the student has no open `status:wip` or `status:review` assignment.
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assistant-uiSkillDev tools
Guide for assistant-ui library - AI chat UI components. Use when asking about architecture, debugging, or understanding the codebase.
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What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
54,082 of the 54,514 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.