Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
Category: Dev tools
17,088 results · page 535 of 570
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fix-flowSkillDev tools
End-to-end pipeline for fixing a defect - reproduce, diagnose, plan, write a test that provably fails, fix, verify, build, branch, commit, PR, then checkpoint the docs. Use whenever the user reports a bug, says "fix this", pastes a stack trace or a screenshot of broken behaviour, or asks to run the
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fullstack-developerSkillDev tools
Use when one bounded feature or bug spans frontend and backend and a single worker should own the entire path.
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game-artSkillDev tools
Teaches your agent game art principles like visual style selection, asset pipeline, and animation workflow.
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game-developmentSkillDev tools
Game development orchestrator. Routes to platform-specific skills based on project needs.
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hubo-reviewSkillDev tools
Reviews without editing, then has a critic challenge every finding and missed risk until the review is reconciled. Use only when the user explicitly invokes or selects Hubo Review for code, diffs, pull requests, tests, designs, or technical claims.
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hyalo-tidySkillDev tools
Perform a reflective consolidation pass over a hyalo-managed knowledgebase directory — detecting structural issues, fixing broken links, flagging stale content, normalizing metadata, and reporting what changed. Use this skill when the user says /hyalo-tidy, "consolidate the knowledgebase", "clean up
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lint-and-validateSkillDev tools
Automatic quality control, linting, and static analysis procedures. Use after every code modification to ensure syntax correctness and project standards. Triggers onKeywords: lint, format, check, validate, types, static analysis.
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metrical-recordsSkillDev tools
Reading metrical books and civil registry (ЗАГС) acts from scans — where to find the record, how to read a page, how to record what was read, and what not to do. Use when reading parish registers, metrical books, civil registry (ЗАГС) acts or other handwritten archival scans in Ukrainian, Russian, P
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mobile-gamesSkillDev tools
Gives your agent knowledge of mobile game development principles like touch input, battery use, performance, and app stores.
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multiplayerSkillDev tools
Teaches your agent multiplayer game development principles like architecture, networking, and synchronization.
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navigation-and-page-structureSkillDev tools
PetSwipe navigation workflow for navbar changes, icon-only links, mobile menu behavior, route placement, and page discoverability. Use when work changes the navbar, mobile navigation, page ordering, or the relationship between key user-facing pages.
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nextjs-best-practicesSkillDev tools
Gives your agent guidance on Next.js App Router patterns like Server Components, data fetching, and routing.
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pc-gamesSkillDev tools
Gives your agent guidance on PC and console game development, including engine choices, platform features, and optimization.
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performance-profilingSkillDev tools
Performance profiling principles. Measurement, analysis, and optimization techniques.
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pfc-asphalt-mixtureSkillDev tools
Build PFC 5.0 asphalt-mixture specimens with explicit aggregate objects, a declared homogenized-mastic or fine-particle abstraction, residual air voids, measured gradation conversion, contact-pair assignment, compaction, equilibrium, and mass-volume closure; use before Marshall, rutting, creep, or s
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pfc-fishtank-testsSkillDev tools
Integrate an external, licensed Itasca PFC 5.0 fistPkg26 tree as a reproducible material-generation and compression/diametral/tension test baseline; use to validate its PFC5.0 layout, copy a private working case, preserve provenance, and audit ck/ct/dc/tt/ft extension points for asphalt workflows.
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pfc-marshall-testSkillDev tools
Adapt and audit a PFC 5.0 asphalt Marshall stability/flow simulation using the external fistPkg26 dc.fis two-head controller as a starting skeleton; use for curved-head geometry, PFC5 wall/contact kinematics, load-deformation histories, peak stability, edition-specific flow processing, and validatio
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pfc-skill-packSkillDev tools
Govern Asphalt-Codex-Skills-5 as a PFC 5.0-only asphalt-mixture package, enforcing version purity, external fistPkg boundaries, portable assets, validation, and release hygiene.
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pfc-vedo-postprocessSkillDev tools
Post-process exported PFC 5.0 asphalt DEM data with vedo for particle, force-chain, crack, displacement, velocity, slice, figure, and animation workflows.
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pfc5-asphalt-workflowSkillDev tools
Orchestrate PFC2D/PFC3D 5.0 asphalt-mixture case handoff, specimen generation, fistPkg26 integration, Burger calibration, Marshall or rutting tests, validation, and reproducible delivery; use whenever a user mentions PFC5 asphalt, AC mixtures, fistPkg, Marshall, wheel tracking, or rutting.
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pfc5-case-handoffSkillDev tools
Audit, recover, and prepare portable handoffs of existing private PFC2D/PFC3D 5.0 asphalt cases, including integrity manifests, path portability, saved-state claims, cheap restore-first validation, and legacy-state quarantine.
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pfc5-couplingSkillDev tools
Plan and validate PFC 5.0 asphalt fluid, pore-pressure, buoyancy, seepage, and PFC-FLAC coupling contracts while keeping version-specific commands and licensed coupling assets external.
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pfc5-fishSkillDev tools
Author and audit PFC 5.0 FISH for asphalt cases, including def/end functions, globals and locals, callbacks, numbered histories, object traversal, command blocks, IO, and stop logic.
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plain-proseSkillDev tools
Audit and rewrite text to remove AI writing patterns. Use when drafting, editing or reviewing prose, or when asked to clean up AI-isms, remove AI tells, or make text sound less like AI. Covers English, Russian and German.
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powershell-windowsSkillDev tools
PowerShell Windows patterns. Critical pitfalls, operator syntax, error handling.
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python-patternsSkillDev tools
Python development principles and decision-making. Framework selection, async patterns, type hints, project structure. Teaches thinking, not copying.
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Scale GameSkillDev tools
Test at extremes (1000x bigger/smaller, instant/year-long) to expose fundamental truths hidden at normal scales
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seo-fundamentalsSkillDev tools
Teaches your agent SEO basics like E-E-A-T, Core Web Vitals, and technical site health to improve page rankings.
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Simplification CascadesSkillDev tools
Find one insight that eliminates multiple components - "if this is true, we don't need X, Y, or Z"
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vr-arSkillDev tools
Gives your agent guidance on VR and AR development, covering comfort, interaction, and performance best practices.
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What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
54,249 of the 54,680 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.