Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
Category: Dev tools
17,088 results · page 558 of 570
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metabolicpathwayactivitySkillDev tools
Calculates pathway activity scores for metabolic pathways across different cell groups and subsets. This process quantifies the metabolic activity of each pathway per group, generating visualizations (heatmaps and violin plots) to compare metabolic states between clusters or conditions. Based on the
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metabolicpathwayheterogeneitySkillDev tools
Analyzes metabolic pathway heterogeneity within cell populations by calculating normalized enrichment scores (NES) for each pathway across different groups. Quantifies metabolic diversity and identifies pathways with variable activity patterns. Uses principal component analysis and GSEA to assess pa
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mlops-collaborationSkillDev tools
Prepare a project for public collaboration — license, code of conduct, docs, branch rulesets, templates, and git-cliff releases. Use when open-sourcing a repository, onboarding contributors, or cutting a tagged release.
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mlops-industrializationSkillDev tools
Convert notebook prototypes into a distributable Python package with a src layout, a domain/io/application split, and validated OmegaConf plus Pydantic configuration. Use when moving code out of notebooks or designing entrypoints.
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mui-runtime-ux-patternsSkillDev tools
Use when planning, implementing, or reviewing MUI runtime screens, apps-template MUI dashboards, metahub template metadata, CRUD dialogs, DataGrid/table/card displays, relation builders, resource-source fields, or UI E2E flows. Enforces user-friendly runtime UI contracts: no raw user-facing IDs, no
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naming-scoutSkillDev tools
Find and validate names for a company, product, SaaS, app, CLI, library, newsletter, community, agency, course, or content brand. Runs a positioning interview, generates inside metaphor territories rather than by permutation, filters for brand quality, then verifies domains and namespaces at registr
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ontoindex-exploringSkillDev tools
Use when the user asks how code works, wants to understand architecture, trace execution flows, or explore unfamiliar parts of the codebase. Examples: \"How does X work?\", \"What calls this function?\", \"Show me the auth flow\"
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ontoindex-guideSkillDev tools
Use when the user asks about OntoIndex itself — available tools, how to query the knowledge graph, MCP resources, graph schema, or workflow reference. Examples: \"What OntoIndex tools are available?\", \"How do I use OntoIndex?\"
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ontoindex-impact-analysisSkillDev tools
Use when the user wants to know what will break if they change something, or needs safety analysis before editing code. Examples: \"Is it safe to change X?\", \"What depends on this?\", \"What will break?\"
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openui-forge-elixirSkillDev tools
OpenUI generative UI with Elixir Phoenix backend. Chunked SSE streaming via Plug.Conn and Req.
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openui-forge-rustSkillDev tools
OpenUI generative UI with Rust Axum backend. Async SSE streaming with reqwest and async-stream.
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playcanvas-editor-authoringSkillDev tools
Use when planning, implementing, or reviewing work that touches PlayCanvas Editor authoring, the Editor/Engine boundary, vendored upstream artifacts, Editor boot contract, or Editor package routing. Applies to @universo-react/playcanvas-editor-frontend vendoring playcanvas/editor v2.30.4 with playca
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playcanvas-editor-interfaceSkillDev tools
Use when working with the PlayCanvas Editor interface panels, inspectors, toolbar actions, layout configurations, PCUI components, viewport settings, or keyboard shortcuts.
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playcanvas-editor-scenesSkillDev tools
Use when working with the PlayCanvas Editor scene graph, Entity Component System (ECS), entity hierarchy, templates, prefabs, or scene setting configurations.
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playcanvas-editor-scriptingSkillDev tools
Use when working with the PlayCanvas Editor scripting system, script attributes, Monaco editor integrations, ESM scripts, hot reloading, or editor scripts compilation.
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poka-yokeSkillDev tools
Guides your agent to design code and APIs so mistakes are impossible to make rather than just warned about.
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post-releaseSkillDev tools
Post-release checklist for megane. Run after pushing a release tag to verify all publish workflows succeeded and packages are live.
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pr-review-leadSkillDev tools
Acts as a QA Lead / QA Architect reviewing a pull request's test-automation work against this repo's KATA doctrine (or the target repo's own doctrine, if it has one) and general QA best practices — grounding every finding in a concrete doctrine citation or code location, never a guess. Use whenever
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project-discoverySkillDev tools
Onboard a project through four discovery phases: Constitution, Architecture, Infrastructure, and Specification. Produces PRD, SRS, domain glossary, infrastructure context, and backlog access, then hands business maps and the master test plan to `project-context`. Use for set up this project, onboard
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redesign-templatesSkillDev tools
Redesign the resume and cover letter templates into your own house style. Changes typography, palette, and layout while holding the ATS constraints fixed, then proves the result still compiles and still extracts. Run any time; not a pipeline stage.
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reverse-lamportSkillDev tools
Audit an existing mathematical, logical, algorithmic, or technical proof from its stated conclusion backward as a bounded AND/OR graph of exact obligations. Use to reconstruct conclusion dependencies, determine whether a proof-supplied route establishes the conclusion, or expose hidden assumptions,
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screpcombiningexpressionSkillDev tools
Combine scTCR/BCR repertoire data with scRNA-seq expression data using `scRepertoire::combineExpression()`. This process integrates immune receptor information (CDR3 sequences, V(D)J genes, clonotypes) into a Seurat object's metadata, enabling clonotype-aware gene expression analysis.
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screploadingSkillDev tools
Load single-cell TCR-seq or scBCR-seq data from various formats into a scRepertoire-compatible object. This process reads VDJ (variable, diversity, joining) receptor contig data from multiple single-cell sequencing platforms and prepares it for integration with scRNA-seq data.
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scrnametaboliclandscapeSkillDev tools
Comprehensive metabolic landscape analysis pipeline for scRNA-seq data. This is an all-in-one process group performing complete metabolic pathway analysis including expression imputation, feature selection, pathway activity calculation, and heterogeneity analysis. Based on methodology from Xiao et a
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seuratclusteringSkillDev tools
Performs unsupervised clustering on single-cell RNA-seq data using Seurat. This process finds nearest neighbors, computes UMAP for visualization, and applies Louvain/Leiden algorithms to identify cell clusters. Clusters can be explored at multiple resolutions to balance granularity and biological re
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seuratclusteringofallcellsSkillDev tools
Performs coarse clustering on ALL cells (including T cells, B cells, and non-T/B cells) before cell type selection. This process identifies broad cell populations to enable subsequent T/B cell selection via `TOrBCellSelection`. Unlike `SeuratClustering` which works on already-selected T/B cells, thi
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seuratpreparingSkillDev tools
Load, prepare, and apply quality control (QC) to single-cell RNA-seq data using Seurat. Performs data loading, QC filtering, normalization, and multi-sample integration. This is a core preprocessing process that prepares Seurat objects for downstream clustering and analysis.
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seuratsubclusteringSkillDev tools
Performs fine-grained re-clustering on specific subsets of cells (e.g., individual clusters, cell types, or custom subsets). Unlike `Seurat::FindSubCluster` which only finds subclusters within a single cluster, this process performs the complete clustering workflow (PCA, UMAP, FindNeighbors, FindClu
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sprint-testingSkillDev tools
Orchestrates in-sprint manual QA per issue across Stages 1 (Planning), 2 (Execution) and 3 (Reporting). Use for user-story testing, bug retesting, and sprint-wide QA loops. Creates the PBI folder, drives session-start, runs the triage + veto + risk-score decision tree on bugs, produces the ATP + ATR
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What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
54,249 of the 54,680 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.