Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
Category: Dev tools
17,088 results · page 569 of 570
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ironlint-configSkillDev tools
Authors, modifies, or removes checks in an ironlint .ironlint.yml. Use when the user says "add an ironlint check for X", "ban Y", "tighten <check-id>", "stop checking <check-id>", "remove <check-id>", "change the scope of a check", or asks how to write an ironlint config.
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ironlint-initSkillDev tools
Bootstraps a project's .ironlint.yml with IronLint's generic baseline, then helps the user deliberately add checks for their stack and existing linters. Use when user says "init ironlint", "set up ironlint", "bootstrap ironlint config", "create ironlint checks", "ironlint init", or asks to create or
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k-ecosystemSkillDev tools
Context for the Mechanic/Fen WoW addon development ecosystem. Covers all components (Mechanic, FenCore, FenUI, MechanicLib), their relationships, and AFD principles. Load this at the start of addon work. Triggers: ecosystem, fen, fencore, fenui, mechanic, addon, context.
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k-fencoreSkillDev tools
Context for FenCore - the pure logic library for WoW addons. Covers utility functions, math helpers, table operations, and environment detection. Load this when working with FenCore or needing utility functions. Triggers: fencore, utility, math, table, logic, pure functions.
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k-fenuiSkillDev tools
Context for FenUI - the UI widget library for WoW addons. Covers frames, layouts, buttons, panels, and theming. Load this when building addon UI or working with FenUI widgets. Triggers: fenui, ui, widget, frame, layout, panel, button, tabs.
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k-mechanicSkillDev tools
Context for Mechanic - the WoW addon development hub. Covers the CLI, MCP server, dashboard, in-game modules, and MechanicLib. Load this for deep understanding of Mechanic tooling. Triggers: mechanic, mech, cli, mcp, dashboard, tools, development hub.
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korean-proseSkillDev tools
Writes or edits natural, consistent Korean prose. Targets commit and PR bodies, READMEs and technical docs, UI copy, and multi-line code comments. Use for requests like "Write it in Korean", "Fix the tone", "Write a PR body", "Remove translationese", and any situation where Korean prose is written o
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kz-article-deep-analysisSkillDev tools
In-depth analysis of non-academic articles (blogs, essays, commentary): extracts core issues and central claims, evaluates the added insight and tension they offer readers, and outputs a structured analysis report.
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longformSkillDev tools
Write or review long-form thought-leadership content: Medium/blog posts, LinkedIn essays, newsletter pieces, and the narrative sections of a deck or GTM page. Uses a persona and voice blended from Nancy Duarte's storytelling structure and Wes Kao's operator-voice frameworks. Trigger when someone ask
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mass-assignmentSkillDev tools
Detects ORM create/update calls that spread request bodies without an explicit
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mcscatblog-new-postSkillDev tools
Create a new blog post with branch, front matter, and asset folder
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mcscatblog-review-postSkillDev tools
End-to-end review, fix, publish, and verify a blog post PR from another author
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mcscatblog-submit-prSkillDev tools
Commit current changes and create a pull request for review
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mechanical-setupSkillDev tools
AI for tactical cycling intelligence: Predictive mud logic, S-Scale terrain analysis, and powered GPX routing
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moabSkillDev tools
AI for tactical cycling intelligence: Predictive mud logic, S-Scale terrain analysis, and powered GPX routing
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native-feel-cross-platform-desktopSkillDev tools
Use when the user is designing, prototyping, or rewriting a desktop app that must run on multiple OSes (macOS + Windows, optionally Linux) AND feel indistinguishable from a native app to its users — fast launch, native windowing, native input handling, native materials. Trigger words include "cross-
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numeric-trust-boundarySkillDev tools
Detects untrusted numeric input that flows through a conversion, cast, or parser into a length, size, index, or authorization comparison without bounds-checking the post-conversion value. Use when writing or modifying code that calls atoi/strtol/parseInt/strconv.Atoi on user-supplied or network-supp
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paleo-autoSkillDev tools
Use when you want automatic token-saving without manual skill selection. Auto-detects long sessions (>15 turns), high token usage, or bulky context — then auto-enables paleo + paleo-trim-context + paleo-converse + paleo-budget at safe defaults. User does not need to think about which skill is active
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problem-statement-createSkillDev tools
Generates problem statements based on the SYSMOD methodology.
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project-owner-createSkillDev tools
Generates project owner based on the SYSMOD methodology.
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prototype-pollutionSkillDev tools
Detects JavaScript deep-merges or property assignment from user input that can
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radar-suiteSkillDev tools
Unified entry point for the 6-skill radar family (5 companions + capstone). Routes to individual skills, runs targeted (Tier 2) or full (Tier 3) audit sequences, owns the unified ledger, and provides cross-skill operations (status, verify, ledger, link, deferred, fresh/no-fresh). Triggers: "radar su
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research-loopSkillDev tools
Orchestrates survey-architect, feedback-synthesizer, and research-reporter as an iterative research loop — not a one-way pipeline. Detects when a downstream skill can't proceed cleanly (data too thin to trust, wrong instrument for the stated goal) and routes back upstream instead of producing a shak
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rule-authoringSkillDev tools
Assists with classifying and writing rules (guideline content and distribution skills) when adding or modifying them in this repository. Always use it for requests like 'I want to add this rule', 'I want to incorporate this checklist', or 'Where should this knowledge be documented?'
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s-lintSkillDev tools
Ensure code quality using Luacheck linting and StyLua formatting. Covers common warnings, style rules, and auto-formatting. Use when checking code quality, fixing style issues, or preparing code for review. Triggers: lint, format, style, luacheck, stylua, code quality, warnings.
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s-releaseSkillDev tools
Prepare and execute an addon release, including version bumping, changelog updates, git tagging, and validation. Use when ready to publish a new version. Triggers: release, version bump, changelog, git tag, publish.
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s-testSkillDev tools
Write and run unit tests for WoW addons using Busted and the Mechanic test framework. Covers test structure, mocking WoW APIs, and coverage analysis. Use when adding tests, fixing bugs with regression tests, or improving coverage. Triggers: test, unit test, coverage, Busted, mock, TDD, sandbox.
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s-workSkillDev tools
General-purpose skill for Mechanic/Fen ecosystem work. Covers ecosystem context, development tools, component overview, and AFD principles. Use for everyday addon work, exploration, or when unsure which specialized skill to use. Triggers: work, build, develop, create, mechanic, fen, fencore, fenui,
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safetySkillDev tools
AI for tactical cycling intelligence: Predictive mud logic, S-Scale terrain analysis, and powered GPX routing
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What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
54,249 of the 54,680 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.