Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
Category: Media
5,297 results · page 125 of 177
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draft-reviewSkillMedia
Usability review — evaluate an existing flow or UI against usability heuristics, flag friction points, and recommend fixes. Use when asked to "review the UX", "usability audit", "what's wrong with this flow", "UX feedback", "critique this design", or "why are users dropping off here".
Ready to connect★ 71
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edge-cdnSkillMedia
Design a CDN configuration — caching rules, TTLs, and origin shield setup. Use when asked to "configure the CDN", "set cache headers", or "set up an origin shield".
Ready to connect★ 71
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edge-routeSkillMedia
Design an edge routing and geo-distribution strategy — latency routing, failover, and edge logic. Use when asked to "geo-route our traffic", "reduce global latency", or "design edge failover".
Ready to connect★ 71
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embed-designSkillMedia
Design embedding pipelines — model selection, batching, normalization, index refresh strategy. Use when asked to "design an embedding pipeline", "which embedding model should we use", or "how should we batch embeddings".
Ready to connect★ 71
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feat-engineerSkillMedia
Design and implement a feature engineering pipeline for a ML problem. Use when asked to "engineer features for this model", "what features should we build", or "design feature transformations".
Ready to connect★ 71
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feat-storeSkillMedia
Design or audit a feature store — serving, freshness, and sharing across models. Use when asked "do we need a feature store", "design a feature store", or "share features across models".
Ready to connect★ 71
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finop-reserveSkillMedia
Design a reservation and savings plan strategy — commitment level, term, and coverage targets. Use when asked "should we buy reserved instances", "design a savings plan strategy", or "what commitment coverage do we need".
Ready to connect★ 71
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load-balancingSkillMedia
This skill should be used when the user adds a "load balancer", asks about "L4 vs L7" (transport vs application layer), picks a balancing algorithm ("round robin", "least connections", "weighted", "IP hash"), configures "health checks", needs "sticky sessions" / "session affinity", adds a "reverse p
Ready to connect★ 71
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material-3SkillMedia
Material Design 3 guidance for tokens, components, dynamic color, layout, and accessibility.
Ready to connect★ 71
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protocol-innovation-labSkillMedia
Generate controlled, owner-infrastructure protocol and VPN/proxy topology experiments for restrictive or unreliable networks. Use for innovative network ideas, unconventional transport exploration, TURN/ICE/MASQUE/QUIC/WebTransport experiments, fallback topology design, and research backlogs. Do not
Ready to connect★ 71
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requirements-scopingSkillMedia
This skill should be used when the user needs to "clarify requirements", separate "functional vs non-functional requirements", "scope the problem", figure out "what questions should I ask", state the "requirements for <X>", or otherwise pin down a vague design prompt before building. It turns an amb
Ready to connect★ 71
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resilience-failureSkillMedia
This skill should be used when the user asks about "fault tolerance", "resilience", a "circuit breaker", "graceful degradation", "retry storm" or "thundering herd on recovery", "exponential backoff with jitter", "timeout", "bulkhead", a "single point of failure" (SPOF), "failover", or "rate limiting
Ready to connect★ 71
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ripdpi-designSkillMedia
Use this skill to generate well-branded interfaces and assets for RIPDPI (an Android-native, Compose-first VPN and DPI-bypass app), either for production or throwaway prototypes/mocks/etc. Contains essential design guidelines, colors, type, fonts, brand-ship icons, and an interactive UI kit of every
Ready to connect★ 71
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scaling-evolutionSkillMedia
This skill should be used when the user asks "how does this scale", "scale to millions", "scaling roadmap", "where is the bottleneck", "what breaks first", "10x growth", "vertical vs horizontal scaling", "scale from zero", or "what's the next scale curve". It gives the order-of-magnitude evolution p
Ready to connect★ 71
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service-decompositionSkillMedia
This skill should be used when the user asks "monolith vs microservices", how to "split into services", set "service boundaries", find the right "service granularity", design an "API gateway / BFF", do "service discovery" or add a "service mesh", or worries that services are "too chatty" / "too fine
Ready to connect★ 71
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task-schedulingSkillMedia
This skill should be used when the user designs a "task scheduler", "job scheduler", "job queue", "cron at scale", "distributed cron", "delayed / scheduled / recurring tasks", a "worker pool", reaches for "Celery / Sidekiq / Airflow", or wrestles with "task leasing", visibility timeouts, job priorit
Ready to connect★ 71
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computational-thinkingSkillMedia
Computational thinking as a problem-solving discipline independent of programming languages. Covers the four pillars (decomposition, pattern recognition, abstraction, algorithm design), computational problem-solving methodology (understand, decompose, generalize, formalize, verify), abstraction leve
Ready to connect★ 70
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decision-graphSkillMedia
Use when building a deciduous decision graph to capture design evolution, architecture history, or how a codebase's design changed over time. Provides the deciduous CLI commands and graph structure guidelines.
Ready to connect★ 70
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digital-artSkillMedia
Digital art tools, techniques, and workflows for art education. Covers raster and vector workflows, digital painting, photo manipulation, generative and procedural art, 3D modeling and rendering, pixel art, the relationship between traditional skills and digital execution, and ethical considerations
Ready to connect★ 70
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electronicsSkillMedia
Electronics Educational Pack — routes queries to 15 modules covering Ohm's law through PCB design
Ready to connect★ 70
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evidence-assessmentSkillMedia
Evaluating the quality, provenance, and relevance of evidence that supports or undermines a claim. Covers source credibility, sampling quality, study design, levels of evidence (anecdote to meta-analysis), base rate integration, distinguishing primary from secondary sources, and calibrating belief t
Ready to connect★ 70
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experimental-design-dsSkillMedia
A/B testing, randomization, sample size calculation, confounding control, and causal inference for data science. Covers the full experimental lifecycle from hypothesis formulation through power analysis, randomization strategies, blocking, factorial designs, sequential testing, and the potential out
Ready to connect★ 70
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image-to-missionSkillMedia
Extract creative intent from images into executable build specs. Activates on images + build intent, "image to mission", "i2m", or capturing visual energy in code/design.
Ready to connect★ 70
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interview-meSkillMedia
Interview the user about a plan, idea, or design through a short sequence of high-leverage questions, then summarize the direction and next step. Use when the user wants a relaxed interview, lightweight clarification, or says "interview me", without exhaustive grilling.
Ready to connect★ 70
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media-creationSkillMedia
Producing digital media -- writing, images, video, audio, presentations, and multimedia -- with an understanding of craft, audience, accessibility, and ethics. Covers composition principles, copyright-safe sourcing, accessibility features (alt text, captions, contrast), remix culture, attribution pr
Ready to connect★ 70
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public-speakingSkillMedia
Public speaking and oral presentation skills for effective communication. Covers speech structure (introduction, body, conclusion), delivery techniques (projection, pace, pause, gesture), audience analysis, impromptu and extemporaneous methods, managing anxiety, visual aids, and persuasive versus in
Ready to connect★ 70
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software-designSkillMedia
Software design principles, patterns, and architecture from SOLID through distributed systems. Covers the five SOLID principles with violations and fixes, DRY/KISS/YAGNI heuristics, separation of concerns, 12 GoF design patterns organized by intent (creational, structural, behavioral), architectural
Ready to connect★ 70
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codebase-structureSkillMedia
Explains command/interaction handler patterns, slash command option builders, Sharp image processing usage, and the sudoku-gen package status. Use when adding or modifying commands, interaction handlers (buttons/autocomplete), slash command options/subcommands, or any image generation code.
Ready to connect★ 69
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frontend-design-systemSkillMedia
Generates frontend UI designs with a refined, distinctive style. Use when designing landing pages, dashboards, or web applications, or when creating UI components. Avoids generic "AI-looking" designs to achieve professional, memorable UI.
Ready to connect★ 69
What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
54,764 of the 55,196 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.