Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
Category: Media
5,297 results · page 126 of 177
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game-asset-pipelineSkillMedia
Generate, edit, process, validate, and integrate game image assets in a Tyou Cocos Creator 3.8.7 project using only Codex imagegen and local deterministic scripts. Covers Pixel/HD characters and props, 8-direction characters, transparent PNGs, background removal, Perfect Pixel, UI sheet and bbox spl
Ready to connect★ 69
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goldfishSkillMedia
Review a design artifact (spec, plan, PR packet) with fresh, memoryless subagents. Invoke when the user asks — "goldfish this", "fresh eyes", "tear this apart" — or after suggesting it for a spec that has grown load-bearing and the user agrees.
Ready to connect★ 69
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socialSkillMedia
Plan, write, repurpose, review and measure organic social media content for Germany and the DACH region. Use this skill when creating posts, editorial calendars, content series or channel strategies for LinkedIn, X, Instagram, TikTok, Facebook, YouTube or Mastodon, when befo
Ready to connect★ 69
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travel-skillSkillMedia
Plan, write, review, and fix cinematic travel promo films that mix real licensed footage with AI-generated shots. Use for creative briefs for travel short films, scene image selection, first-frame spatial analysis, storyboards, image content prompts, character actions, director-level camera movement
Ready to connect★ 68
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wechat-article-video-downloadSkillMedia
Download a specified video from a public WeChat Official Account article and verify the saved MP4. Use when the user provides an mp.weixin.qq.com article URL and asks to save, extract, grab, or download the first or Nth embedded article video. Do not use for Channels livestreams, login-only media, D
Ready to connect★ 69
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animation-shaderSkillMedia
READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for lilToon, Poiyomi, UTS2, R
Ready to connect★ 68
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clips-studioSkillMedia
Use when the user wants to "make a video/clip", "generate a video from text", "animate this image/photo", "create a marketing reel / social video / teaser", "do a 3D / parallax move", "pan/zoom/orbit a shot", or mentions fal.ai, Kling, Veo or Seedance for video. Staged fal.ai workflow — brainstorm,
Ready to connect★ 65
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game-architectSkillMedia
READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer, narrative, or scene systems. Contains paradigm selection guides (DDD / Data-Driven / Prototype), system-specific design references, and mixing strategies. Works as a domain knowle
Ready to connect★ 68
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game-balance-analysisSkillMedia
Specialized in game numerical design, this skill designs first-pass game balance values, diagnoses and tunes existing systems, and evaluates balance proposals by building and running executable models, simulators, parameter sweeps, and evidence checks. Use for combat, progression, economies, items/b
Ready to connect★ 68
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game-design-reviewSkillMedia
Review, critique, compare, improve, or stress-test an existing game concept, GDD, mechanic, puzzle, economy, level, theme, emotional arc, interface, narrative, social feature, prototype, pitch, or playtest result. Use when the user asks what is weak, risky, unclear, unbalanced, contradictory, insuff
Ready to connect★ 68
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game-image-generation-rulesSkillMedia
Plan, generate, inspect, vision-evaluate, refine, and package images and visual assets for game development through a backend-agnostic production loop. Use for PNG or SVG props, icons, characters, environments, tiles, UI, HUD/gameplay screens, VFX, transparent cutouts, concept or worldbuilding board
Ready to connect★ 68
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gat-designSkillMedia
Design one system within a specific milestone's scope: write the milestone-scoped system GDD, content data, and system art doc, and update the milestone brief's progress. Requires a mandatory milestone argument.
Ready to connect★ 68
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gat-milestoneSkillMedia
Plan milestone slices from overview + narrative alone (no system GDDs required), create per-milestone directory skeletons and briefs, and write gat/milestone/milestone.md. Runs before per-system design. Stops before technical design, task breakdown, or implementation.
Ready to connect★ 68
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genesis-evalsSkillMedia
Use this skill to run the genesis maintainer-side eval suite against a target model (default: claude-opus-4.7). Activate when validating a genesis PR, when changing the genesis catalogue (architectural-patterns, primitives, design-patterns, refactor-patterns, composition-substrate, pattern-tradeoffs
Ready to connect★ 68
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image-studioSkillMedia
Generate, edit and upscale AI images via fal.ai through a three-stage studio workflow — brainstorm a strong prompt with the user, prototype cheaply and iterate on feedback, then produce a finalised image. Use when the user wants image generation or editing through the local fal.ai helper workflow, i
Ready to connect★ 65
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imagemagick-cliSkillMedia
Comprehensive ImageMagick 7 command-line image processing for inspecting, converting, resizing, cropping, compositing, masking, drawing, annotating, color correction, quantization, filtering, morphology, distortion, animation, montage, comparison, metadata, batch automation, and advanced pixel analy
Ready to connect★ 68
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lucida-remove-backgroundSkillMedia
Remove image backgrounds locally with Lucida's bgr CLI and save transparent RGBA PNGs while preserving soft alpha in glass, smoke, glow and VFX, camouflage, text and logos, line art, illustrations, and print designs. Use when a user asks to remove, erase, isolate, cut out, or make the background of
Ready to connect★ 68
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new-ui-mockSkillMedia
Design a new screen, flow or component as a self-contained HTML artboard on the prototype canvas, built from the board's existing design tokens rather than invented values. Covers picking or extending the token block, generating a row of screens from one script, iterating against annotated screensho
Ready to connect★ 63
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openrouter-image-generateSkillMedia
Generate images through OpenRouter's dedicated Image API. Use this skill whenever the user wants to create, render, generate, or save images with OpenRouter, including text-to-image, image-to-image/reference images, choosing OpenRouter image models, listing image models, setting resolution/aspect ra
Ready to connect★ 68
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openrouter-video-generateSkillMedia
Generate and download videos through OpenRouter's dedicated asynchronous Video API. Use this skill whenever the user wants to create, render, generate, poll, resume, or save an OpenRouter video, including text-to-video, first/last-frame image-to-video, reference-to-video, choosing or listing video m
Ready to connect★ 68
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pm-requirements-v1SkillMedia
The requirements cycle, turn a strategy statement, a release target and a set of affected surfaces into an evidence-tagged, gated HANDOFF PACKAGE: spec.md, plan.md, data-model.md, contracts/, slices.json, a design gate and a case contract, plus the record that makes all of it auditable. Five phases:
Ready to connect★ 68
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prototype-canvasSkillMedia
Start and operate the local tldraw design canvas that shows HTML artboards. Launch the dev server against a project's board folders, add or switch boards, drive shapes through the bounded window.snapCanvas bridge, and act on annotated screenshots of the canvas. Use when asked to open/launch the canv
Ready to connect★ 63
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research-architect-auditSkillMedia
Use when reviewing, revising, or deciding whether to complete a Research Architect draft, especially when its reference adaptation, design, evidence, citations, claim boundaries, copying risk, or missing upstream artifacts need an auditable diagnosis.
Ready to connect★ 68
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research-architect-designSkillMedia
Use when a Research Architect candidate research spine and approved exemplar adaptation need to become a feasible, field-appropriate study design, analysis plan, validation strategy, and user action plan.
Ready to connect★ 68
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ad-delayerSkillMedia
Turn a finished, flat ad image back into editable layers — background, product shot, logo, headline, body copy and CTA, each returned as its own asset with position, size, and typography. Powered by Bria's Ad Delayer. ALWAYS use this skill instead of general-purpose image skills when the primary tas
Ready to connect★ 67
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agent-startersSkillMedia
Use when creating, refreshing, packaging, inspecting, promoting, or deprecating a named per-seat starting point — Agent Starter manifest authoring, the 6-state lifecycle (captured → named → inspectable → used → promoted → deprecated), provenance honesty, and refusal rules. NOT a VM image; a managed
Ready to connect★ 67
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ai-expertise-interrogation-designerSkillMedia
Design a Funhouse Mirror activity where students use their own domain expertise to detect AI distortions, omissions, and overconfidence. Use when students know a subject well enough to evaluate AI claims about it.
Ready to connect★ 67
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ai-facilitated-collaborative-learning-designerSkillMedia
Design AI-supported collaborative tasks that structure group interaction and address participation problems. Use when students struggle to collaborate effectively on group tasks.
Ready to connect★ 67
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ai-feedback-design-principlesSkillMedia
Audit and redesign AI-generated feedback for pedagogical quality, timing, and learning impact. Use when building or reviewing automated feedback in digital learning tools.
Ready to connect★ 67
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ai-hallucination-fact-check-protocolSkillMedia
Design a fact-checking protocol for AI-generated text, extending SIFT with AI-specific adaptations for hallucination detection. Use when students need to verify AI claims and citations.
Ready to connect★ 67
What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
54,764 of the 55,196 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.