Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
Category: Media
5,297 results · page 134 of 177
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game-dev-time-estimatorSkillMedia
Help a beginner or early-stage game team estimate the likely development time for a game concept based on scope, target milestone, current team, skill coverage, work model, and production constraints. Use when someone asks how long a game might take, whether their current team can hit a target date,
Ready to connect★ 62
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ios-app-designSkillMedia
iOS app design guidelines based on Apple HIG and iOS 26 Liquid Glass. Use when: (1) Designing iOS app interfaces, (2) Reviewing iOS UI code, (3) Building SwiftUI/UIKit views, (4) Adopting Liquid Glass design, (5) Creating app icons. Triggers on: iOS design, SwiftUI layout, tab bar, navigation bar, L
Ready to connect★ 62
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moodboard-generatorSkillMedia
Build a themed visual moodboard — sources candidate images from the web, curates them for color harmony, composition, and mood fit, and composes a properly designed board (not a plain photo grid) as an HTML artifact and a flattened PNG. Use this any time the user asks for a moodboard, mood board, vi
Ready to connect★ 62
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pipelineSkillMedia
Orchestration pattern for sequential, dependent tasks. When work must flow through stages where each stage depends on the previous (design → implement → test → review), structure as a pipeline with explicit handoffs. Each stage completes before the next begins.
Ready to connect★ 62
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rust-design-patternsSkillMedia
Rust idioms and design patterns for writing idiomatic code. Use when: (1) Writing new Rust code, (2) Reviewing Rust code, (3) Solving borrow checker issues, (4) Designing Rust APIs. Triggers on: Rust ownership problems, lifetime errors, API design questions, 'how to do X idiomatically in Rust'.
Ready to connect★ 62
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software-team-conflict-patternsSkillMedia
Help analyze recurring conflict patterns on software or game projects by identifying likely collaboration archetypes, behavior patterns, project risks, and practical response strategies. Use when someone describes a teammate, lead, founder, stakeholder, client, producer, or collaborator whose recurr
Ready to connect★ 62
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tasteSkillMedia
Anti-slop frontend skill for landing pages, portfolios, and redesigns. The agent reads the brief, infers the right design direction, and ships interfaces that do not look templated. Real design systems when applicable, audit-first on redesigns, strict pre-flight check.
Ready to connect★ 62
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voiceprintSkillMedia
Use when writing an article, newsletter, blog post or long social post that must genuinely be the user's own writing. Triggers on "voiceprint", "write this in my voice", "turn my recording into an article", "cut my transcript down", "make this actually mine", "write from my video". Turns the user's
Ready to connect★ 62
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war-roomSkillMedia
Build and maintain the project's living plan (the Plan/ folder — roadmap, phases, toolbox), and triage every new meeting or video AGAINST that plan. Use when the user says "/roadmap", "build a plan for this project", "plan before we execute", "here's a video — is this worth using?", "does this chang
Ready to connect★ 62
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ads-creativeSkillMedia
Cross-platform creative quality audit covering ad copy, video, image, and format diversity across all platforms. Detects creative fatigue, evaluates platform-native compliance, and provides production priorities. Collects brand context and creates branding.md if missing. Uses infographic-v2 for gene
Ready to connect★ 61
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advanced-gradle-dependenciesSkillMedia
Analyzing advanced Gradle dependency behavior, including resolution, variants, capabilities, conflicts, constraints, and publication metadata. Activate for dependency-resolution design or diagnosis; use authoring-gradle-builds for routine dependency declarations.
Ready to connect★ 60
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agentic-os-standaloneSkillMedia
Set up an agentic OS as a standalone Next.js web dashboard — wired to the Claude Agent SDK plus up to 7 live MCP integrations (Circle community, Fireflies meetings, YouTube/VidIQ, Unipile LinkedIn DMs, Apify Twitter/X, Reddit), per-profile views, a button-bar of actions, snapshot-style data refreshe
Ready to connect★ 61
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bens-linkedin-post-writerSkillMedia
Repurpose YouTube videos, blog articles, guides, or raw insights into high-performing LinkedIn posts that match Ben Van Sprundel's tone of voice and writing style. A step-by-step, interactive process: never output a complete post immediately. Each step presents suggestions, waits for the user's deci
Ready to connect★ 61
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cae-captureSkillMedia
Capture clean render-only images and movies from Kit-CAE visualizations. Produces output without application UI - just the rendered scene. Supports high-resolution PNG/EXR screenshots, MP4 video with NVENC hardware encoding, and animated camera orbits. Triggers on requests for "capture image", "rend
Ready to connect★ 61
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cae-visualizationSkillMedia
Visualize and analyze simulation data using NVIDIA Kit-CAE (Omniverse). Supports native CAE USD-plugin formats including CGNS, VTK, EnSight Gold, OpenFOAM, NumPy, EDEM, NanoVDB, FLASH AMR, Eclipse reservoir data, and Trimesh assets. Covers volume rendering, faces, geometry and volume slices, iso-sur
Ready to connect★ 61
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comic-blind-comparison-reviewSkillMedia
Phase-1 comic-author step (post-final eval) — a DOUBLE-BLIND A/B of two FINAL whole comics: our cross-model-audited progressive render (the comic-author + comic-director output) vs a naive single-shot baseline. A single sealed coin-flip hides which is which; two cross-model reviewers (Codex + Gemini
Ready to connect★ 61
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comic-directorSkillMedia
Phase 2/3 of a movie — bake + cross-model-verify a movie from an authored comic.json. Per frame: render the content-SVG blueprint, bake via the agent mcp__codex__codex sidecar, gate with a 3-reviewer cross-model panel (narrative [currently the codex CLI] ‖ Gemini visual ‖ Codex visual, deterministic
Ready to connect★ 61
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comic-json-compilerSkillMedia
Phase-1 (S9, the FINAL comic-author step) — assemble the LOCKED storyboard + locked per-panel blueprints into ONE schema-valid `comic.json` (the comic-ir/1.0 contract boundary handed to comic-director / run_comic.py). Project the page_order + each panel's condition{} + render fields into `pages[]` +
Ready to connect★ 61
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coreSkillMedia
Core package for defining schemas, catalogs, and AI prompt generation for json-render. Use when working with @json-render/core, defining schemas, creating catalogs, or building JSON specs for UI/video generation.
Ready to connect★ 61
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course-creatorSkillMedia
Interactive, step-by-step course creation assistant. Takes any idea (or YouTube video) and produces a complete, launch-ready course package.
Ready to connect★ 61
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customer-intelligence-reportSkillMedia
Analyze Fireflies meetings and Circle community posts, for one person, a team, or everything, then produce a weekly or daily Customer Intelligence Report as a BenAI-branded HTML dashboard in the instant-ui design language. Surfaces recurring themes across a trailing window, pain points, technical pa
Ready to connect★ 61
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cv-attention-lstm-image-captioningSkillMedia
Show-Attend-Tell decoder: Bahdanau additive attention over CNN spatial features driving a gated LSTMCell for autoregressive image-to-sequence generation.
Ready to connect★ 61
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cv-bbox-interpolation-temporal-trackingSkillMedia
Interpolate missing bounding boxes across video frames using bidirectional pandas interpolation to maintain smooth tracking through occlusions
Ready to connect★ 61
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cv-black-border-autocropSkillMedia
Crops uninformative black or dark borders from images by deriving a binary mask from the grayscale channel and trimming rows/columns.
Ready to connect★ 61
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cv-centroid-distance-anomaly-scoreSkillMedia
Score each face in a video as anomalous by computing L2 distance from the embedding centroid of all faces, then convert to probability via logistic function
Ready to connect★ 61
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cv-class-density-threshold-patch-samplingSkillMedia
Sample training patches from large images using per-class area-fraction thresholds to ensure each patch contains meaningful object coverage
Ready to connect★ 61
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cv-classifier-free-guidance-diffusionSkillMedia
Manual stable diffusion inference loop with classifier-free guidance that interpolates between unconditional and conditional noise predictions for controllable image generation
Ready to connect★ 61
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cv-clip-aesthetic-scoringSkillMedia
Scores image aesthetic quality by passing L2-normalized CLIP ViT-L/14 embeddings through a trained MLP regressor head.
Ready to connect★ 61
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cv-clip-interrogator-captioningSkillMedia
Generate descriptive text prompts from images by combining BLIP captioning with CLIP cosine similarity against curated label banks for medium, movement, and flavor attributes
Ready to connect★ 61
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cv-cnn-metadata-fusion-headSkillMedia
Fuse CNN image features with a small tabular MLP branch via concat before a final classifier, training both branches end-to-end
Ready to connect★ 61
What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
54,764 of the 55,196 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.