Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
Category: Media
5,297 results · page 154 of 177
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AssemblyAI Summarization & Chapters SkillSkillMedia
Transcribes audio and generates auto-chapters with summaries using AssemblyAI's /v2/transcript endpoint with auto_chapters=true. Extracts key topics, sentiment analysis, and content safety labels via AssemblyAI SDK.
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audioFlux Audio and Music Analysis Feature Extraction LibrarySkillMedia
audioFlux is a deep learning tool library for audio and music analysis and feature extraction, supporting dozens of time-frequency transforms and hundreds of feature combinations for classification, separation, MIR, and ASR tasks.
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bmad-uxSkillMedia
Plan UX patterns and design specifications. Use when the user says "lets create UX design" or "create UX specifications" or "help me plan the UX"
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cloning-video-adsSkillMedia
Clones an existing video ad — reads a supplied reference ad, keeps its structure, pacing, shots, camera and hook, and rebuilds it as a new video with the user's own product in place of the original's. Use when the user wants to copy, clone, recreate, or remake an ad or a competitor's video, or make
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cxc-dev-frontendSkillMedia
MUST USE for any frontend, web UI, or visual implementation work — building, styling, or redesigning pages/components, responsive layouts, motion, component architecture, and production-surface polish. Pairs with cxc-dev-uiux-design: load it first when design direction is vague; this skill implement
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design-domain-modular-architectureSkillMedia
Design and review domain-centered modular architectures for software systems. Turn the applicable domain model, architecture direction, and project constraints into module boundaries, ownership, dependencies, communication, and evolution paths. Use when structuring or modularizing a system, assignin
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design-godot-modular-architectureSkillMedia
Design and review modular Godot project architectures around Add-ons, Systems, Content, and UI, with acyclic downward dependencies and indirect upward communication. Use when structuring a new Godot project, separating reusable systems from authored content, reviewing architectural coupling, decidin
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design-verifiable-playtestSkillMedia
Design and review player-facing Godot playtests that use a maintained Model Source Package, Experiment Specifications, and gda-balancing execution. Use when game balance or a gameplay mechanic needs a small playable product for direct player testing and feedback. Do not use for a general Godot game
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entropy-reviewSkillMedia
Review software designs, implementation plans, and implemented changes from an agile perspective to determine whether their software entropy is proportionate to current goals. Identify scope creep, overengineering, excessive defensive design, premature generalization, and hard-to-maintain mechanisms
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epic-workshopSkillMedia
Use when generating, planning, authoring, or recording an Epic Web / Epic React style workshop, exercise, tip, or video. Applies Kent C. Dodds' "How to be an Epic Instructor" principles to workshop design, exercise structure, recording, and material delivery, and encodes Epic Web's exercise-comment
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generating-ad-videosSkillMedia
Makes a product ad video — a product showcase with no one on screen, or a story or lifestyle commercial where a presenter or actor plays a role in the brand's spot, with or without a voiceover. Use when the user wants a product ad, commercial, TV ad, brand film, or product-hero video. Not for a crea
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generating-ai-actorsSkillMedia
Generates one photorealistic person as a single image — an AI actor, influencer, presenter or model. The image is reusable, so passing it into any later generation brings the same face, hair and build back and one person can hold across a whole set of images or videos. Use when the user wants an AI
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generating-audioSkillMedia
ALWAYS read this skill before generating spoken audio or calling audio_generate — a voiceover, narration, an ad read, a character line, or any script read aloud. Turns a script into speech — picks the model and voice, prepares the text for reading, and splits a long script into clips. Use whenever t
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generating-cartoon-videosSkillMedia
Generates a cartoon video for a product — a drawn, animated, anime, illustrated or painted spot that holds one art style and the same characters across every cut. A cartoon character presents, uses or sells the product, and the product itself is either kept exactly as photographed or drawn into the
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generating-image-adsSkillMedia
Turns a product photo or URL into a static image ad — one image, or a set. Reads the real product first and holds it identical across every frame and ratio. Triggers: "image ad", "make an ad", "static ad", "promo graphic", "offer graphic", "sale creative", "social ad", "banner ad", "ad creative", "b
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generating-imagesSkillMedia
ALWAYS read this skill before generating or editing any image, or calling image_generate — text-to-image or image-to-image, simple or complex. Turns a text brief, optionally guided by reference images (a character, a style to follow, an existing photo to edit), into a still image. Analyzes intent, r
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generating-product-photosSkillMedia
ALWAYS read this skill before generating a product photography — before writing any prompt or calling image_generate. Turns a product photo or URL into commercial photography - packshots, lifestyle and campaign frames, on-model, macro detail, flat lays, seasonal staging, infographics, concepts and f
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generating-storyboardsSkillMedia
Generates the storyboard sheets for a video — one image per clip, panels in a row, each panel one action. Divides each clip into panels itself, then builds the sheets one at a time, each taking the previous one as a reference, so the person and product stay consistent except where the story delibera
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generating-ugc-videosSkillMedia
Generates a UGC video — a creator or customer, on camera as themselves, sharing their own authentic take on a product. Use when the user wants a UGC video, creator video, influencer ad or endorsement, tiktok-style review, unboxing, try-on, OOTD, fit check, haul, tutorial, talking head, or creator te
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hyperframes-videoSkillMedia
Use when the user wants to generate a rendered promotional video (not just a script) for a PR, feature, or product change — produces a HyperFrames HTML composition, iterates with `npx hyperframes preview`, and outputs mp4 + poster for X/LinkedIn/social.
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marketing-pipelineSkillMedia
Use when the user wants to run multiple marketing skills together (brief, blog post, social copy, changelog, newsletter, video script) from a single input, or when they mention "marketing pipeline", "full marketing", or "launch content"
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minimax-broll-generatorSkillMedia
Accept a transcript or talking-head video, optionally transcribe the video into a timestamped transcript, choose v1 simple, v2 rich, or v3 balanced prompt rules, identify semantic beats that need B-roll, match Guangjun T01–T21 packaging templates, request truthful source assets, generate MiniMax-H3
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produce-videoSkillMedia
Use when the user wants to turn a raw talking-head / screen-share recording into a finished, edited, annotated video plus a full content package. Removes silences, flags mistakes for the user to cut, transcribes, adds transcript-synced overlays (code, on-screen code highlights, word highlights, list
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pronounce-wordSkillMedia
User asks how to pronounce an English word or project/product name ("how to pronounce X", "pronounce X", "X 怎么读", "X 怎么发音", "读一下 X"). Generate audio via the `say-it` CLI so the user actually HEARS the word — three times by default — instead of only writing IPA/syllable hints. The CLI consults a comm
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reconcileSkillMedia
Check and repair consistency among tracked work, requirements, design records, glossaries, and other authoritative project artifacts after a requirement, decision, scope, or term changes. Use when artifacts may have drifted out of sync, when the user asks to reconcile or check cross-references, or a
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researching-competitor-adsSkillMedia
Analyzes the ads competitors are running — the ones live now, the ones they have already stopped, and which have run longest. Watches the video ads and reads the image ads with a vision model, so every finding comes from the ad itself rather than its caption. Finds the patterns across the set — what
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rfcSkillMedia
Use when the user wants to write, draft, or author an RFC (Request for Comments) / technical design doc for a feature, change, or architectural decision. Interactively interviews the user, grounds the proposal in the actual codebase, presents 2-3 concrete API/code-snippet approaches to choose from,
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syncfusion-maui-toolkit-buttonSkillMedia
Implements and customize Syncfusion .NET MAUI Button (SfButton) control. Use when working with MAUI buttons, SfButton implementation, button customization, or visual states. Covers button icons, background images, RTL support, custom button views, button styling, events, and checkable buttons.
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syncfusion-maui-toolkit-carouselSkillMedia
Implements Syncfusion .NET MAUI Carousel (SfCarousel) for navigating through image data or content collections. Use when implementing carousel controls, populating carousel items, or configuring view modes (linear/default). Covers animations, load more functionality, UI virtualization, transformatio
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syncfusion-maui-toolkit-effects-viewSkillMedia
Implements Syncfusion .NET MAUI Effects View (SfEffectsView) for modern touch interactions and visual feedback. Use when implementing ripple effects, touch feedback animations, selection indicators, scaling animations, or highlight overlays for buttons, cards, lists, or images. Covers touch effects,
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What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
54,764 of the 55,196 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.