Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
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54,404 results · page 1079 of 1,814
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godot-pathfindingSkillAI & models
Lets your agent add grid pathfinding to Godot games using this godot claude skill, with BFS, hex grids, and flow fields.
Ready to connect★ 104
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godot-save-systemSkillAI & models
Lets your agent build a Godot 4 save system with encrypted storage, autosave, and data rollback using this godot claude skill.
Ready to connect★ 104
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godot-shader-fundamentalsSkillAI & models
Lets your agent write Godot 4 shaders with this godot claude skill covering syntax, uniforms, and math.
Ready to connect★ 104
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godot-shader-patternsSkillAI & models
Lets your agent write Godot 4 shader effects like outlines, pixelation, dissolve, water waves and blur using this godot claude skill.
Ready to connect★ 104
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godot-skill-upgradeSkillAI & models
Lets your agent build a Godot 4 skill and upgrade system with JSON configs, unlock checks, and UI panels using this godot claude skill.
Ready to connect★ 104
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godot-spawn-systemSkillAI & models
Lets your agent add a godot claude skill for spawning wave-based zombies with spawn points, level configs, and drops.
Ready to connect★ 104
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godot-state-machineSkillAI & models
Lets your agent write Godot 4 game code using a godot claude skill for finite state machines with states and transitions.
Ready to connect★ 104
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godot-tscn-formatSkillAI & models
A godot claude skill that lets your agent read and write Godot .tscn scene files directly as plain text.
Ready to connect★ 104
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godot-weapon-systemSkillAI & models
godot claude skill for building a Godot 4 weapon switching system with weapon types, cooldowns, and input bindings.
Ready to connect★ 104
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HA Dashboard DesignSkillMedia
Gives your agent ready-made Home Assistant dashboard designs, a dashboard claude skill with nine visual styles.
Ready to connect★ 104
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HA Integration DevSkillAI & models
Helps your agent write Python code for Home Assistant custom integrations, including config flows, coordinators, and publishing.
Ready to connect★ 104
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Home Assistant YAMLSkillProductivity
Lets your agent write and fix Home Assistant YAML configs, automations, templates, and dashboards.
Ready to connect★ 104
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hybrid-memorySkillDocs & knowledge
Lets your agent remember and recall past conversations using both vector search and a knowledge graph.
Ready to connect★ 104
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meta-reviewSkillMedia
Lets your agent check whether a review plan is adequate, covering dimensions, specificity, and gaps.
Ready to connect★ 104
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photo-abstract-editorialSkillMedia
Lets your agent turn photos into editorial compositions that mix the photo with abstract graphics while keeping the photo intact.
Ready to connect★ 104
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plan-decomposeSkillProductivity
Lets your agent plan Claude skill tasks by breaking a big goal into smaller subtasks the planner can accept or adjust.
Ready to connect★ 104
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review-plan-creatorSkillMedia
Lets your agent draft a review plan from a frozen consensus, brief, and past failure modes as a review Claude skill.
Ready to connect★ 104
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uni-appSkillDev tools
Lets your agent look up uni-app guidance for building cross-platform apps.
Ready to connect★ 104
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uni-helperSkillDev tools
Gives your agent reference knowledge for uni-helper development tools used when building uni-app projects.
Ready to connect★ 104
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unity-addressablesSkillDev tools
Lets your agent manage Unity Addressables groups and build game content using this unity claude skill.
Ready to connect★ 104
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unity-asset-managementSkillDatabases & data
Lets your agent manage Unity project assets with a unity claude skill covering materials, animation clips, and import settings.
Ready to connect★ 104
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unity-cli-usageSkillDev tools
Lets your agent set up and use the unity claude skill toolchain to connect to and control a running Unity Editor.
Ready to connect★ 104
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unity-csharp-editSkillFiles & storage
Lets your agent write, fix, and refactor Unity C# scripts using this unity claude skill.
Ready to connect★ 104
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unity-csharp-navigateSkillSearch
Lets your agent explore Unity C# code — a unity claude skill to read scripts, find symbols, and trace references.
Ready to connect★ 104
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unity-csharp-referenceSkillAI & models
Lets your agent check Unity API signatures and internals using a unity claude skill that caches the official C# source.
Ready to connect★ 104
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unity-development-loopSkillDev tools
Lets your agent fix and verify Unity gameplay in repeatable test loops, working like a unity claude skill for runtime tasks.
Ready to connect★ 104
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unity-editor-toolsSkillDev tools
A unity claude skill that lets your agent check Unity Editor status, read console errors, change settings, and run profiler captures.
Ready to connect★ 104
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unity-gameobject-editSkillDev tools
Lets your agent rename, move, edit, or delete GameObjects in Unity scenes using a unity claude skill.
Ready to connect★ 104
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unity-playmode-testingSkillMedia
Lets your agent run Unity playmode tests, simulate input, and capture screenshots using this unity claude skill.
Ready to connect★ 104
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unity-prefab-workflowSkillDev tools
Lets your agent create, edit, save, and instantiate Unity prefabs using a unity claude skill via unity-cli commands.
Ready to connect★ 104
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What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
53,973 of the 54,404 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your workspace and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.