Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
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54,221 results · page 391 of 1,808
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bevy-ecsSkillAI & models
Helps your agent write and debug Bevy games in Rust using its Entity Component System.
Ready to connect★ 1k
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camera-systemsSkillAI & models
Lets your agent build game camera code like 2D follow cams, third-person orbit, and screen shake.
Ready to connect★ 1k
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card-gameSkillAI & models
Lets your agent build a card game with decks, hands, turns, costs, and effect resolution.
Ready to connect★ 1k
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create-game-assetsSkillAI & models
Lets your agent plan, generate, and validate visual game assets like sprites, tilesets, and UI art in a consistent style.
Ready to connect★ 1k
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dialogue-systemsSkillAI & models
Lets your agent build branching game dialogue as a choice graph with conditions, variables, and localization.
Ready to connect★ 1k
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fps-shooterSkillAI & models
Lets your agent build a first-person shooter with movement, shooting, weapons, health, and enemy AI.
Ready to connect★ 1k
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game-aiSkillMedia
Helps your agent design game enemy and NPC AI like behavior trees, steering, and pathfinding.
Ready to connect★ 1k
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game-feelSkillMedia
Lets your agent add satisfying game feel to a game, like screen shake, squash and stretch, and hit-stop effects.
Ready to connect★ 1k
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game-jamSkillProductivity
Lets your agent plan and schedule a game project to finish and submit it within a jam deadline.
Ready to connect★ 1k
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game-ui-uxSkillMedia
Lets your agent design game interfaces like HUDs and menus with responsive layouts and gamepad navigation.
Ready to connect★ 1k
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godot-2d-movementSkillDocs & knowledge
Helps your agent write Godot 2D character movement code like platformer jumping and top-down motion.
Ready to connect★ 1k
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godot-3d-essentialsSkillAI & models
Lets your agent set up a Godot 4.7 3D scene with cameras, lights, environments, materials, and tile-based grids.
Ready to connect★ 1k
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godot-animationSkillAI & models
Lets your agent create animations in Godot 4.7 using AnimationPlayer, AnimationTree, and Tween.
Ready to connect★ 1k
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godot-audioSkillMedia
Lets your agent play and mix sounds and music in a Godot game project.
Ready to connect★ 1k
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godot-csharpSkillFiles & storage
Lets your agent write C# game scripts for Godot 4.7, including node lifecycle methods, exports, and signals.
Ready to connect★ 1k
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godot-exportSkillWeb & browsing
Lets your agent build and export a Godot game for Windows, macOS, Linux, web, or Android.
Ready to connect★ 1k
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godot-gdscriptSkillAI & models
Lets your agent write correct GDScript for Godot 4.7, including signals, annotations, and async await.
Ready to connect★ 1k
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godot-multiplayerSkillAI & models
Lets your agent build networked multiplayer games in Godot with servers, remote procedure calls, and state syncing.
Ready to connect★ 1k
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godot-nodes-scenesSkillAI & models
Guides your agent to structure Godot game projects with scenes, nodes, and autoload singletons.
Ready to connect★ 1k
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godot-physicsSkillAI & models
Lets your agent set up and debug 2D/3D physics in Godot, including collisions, overlaps, and raycasts.
Ready to connect★ 1k
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godot-resourcesSkillFiles & storage
Lets your agent build data-driven Godot games by defining typed resource classes and saving or loading .tres files.
Ready to connect★ 1k
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godot-shadersSkillFiles & storage
Lets your agent write Godot 4.7 shaders for 2D and 3D effects in the Godot Shading Language.
Ready to connect★ 1k
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godot-signals-groupsSkillAI & models
Lets your agent write Godot game code that connects nodes using signals and groups instead of direct references.
Ready to connect★ 1k
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godot-tilemapSkillAI & models
Lets your agent build and edit tile-based 2D game levels in Godot, including painting tiles and setting up collisions.
Ready to connect★ 1k
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godot-ui-controlSkillAI & models
Lets your agent build Godot game UIs with responsive layouts, container nodes, theming, and keyboard or gamepad navigation.
Ready to connect★ 1k
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input-systemsSkillAI & models
Lets your agent design game input systems with action mapping, rebinding, multi-device support, and feel features.
Ready to connect★ 1k
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itch-publishSkillAI & models
Lets your agent publish and update your game on itch.io, uploading builds to named channels.
Ready to connect★ 1k
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level-designSkillMonitoring & ops
Lets your agent design playable game levels with blockouts, grid layout, pacing curves, and encounters.
Ready to connect★ 1k
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love2d-coreSkillAI & models
Lets your agent structure and debug a LÖVE 2D game in Lua, covering the game loop, movement, input, and screens.
Ready to connect★ 1k
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phaser-arcade-physicsSkillAI & models
Lets your agent add movement, gravity, and collisions to Phaser game sprites using Arcade Physics.
Ready to connect★ 1k
What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
53,789 of the 54,221 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.