Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
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54,514 results · page 498 of 1,818
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tinteSkillMedia
Lets your agent browse, install, and preview color themes and design system presets.
Ready to connect★ 621
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tinte-landingSkillMedia
Lets your agent design or improve a landing page for tinte following its style rules.
Ready to connect★ 621
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frb-build-verificationSkillDev tools
Lets your agent check that FlatRedBall still compiles after you edit shared Gum source code.
Ready to connect★ 620
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gum-architecture-layersSkillDev tools
Lets your agent answer questions about which Gum layer (Forms, Runtime, Renderable) owns a given piece of functionality.
Ready to connect★ 620
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gum-cliSkillWeb & browsing
Lets your agent create, check, and generate code for Gum UI projects from the command line.
Ready to connect★ 620
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gum-cross-platform-unificationSkillFiles & storage
Lets your agent merge duplicate per-platform runtime files into one shared source using conditional compilation directives.
Ready to connect★ 620
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gum-docs-writingSkillDocs & knowledge
Lets your agent write and edit Gum project documentation in GitBook markdown format.
Ready to connect★ 620
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gum-file-formatSkillFiles & storage
Lets your agent read and safely hand-edit Gum UI layout XML files, including enum values and variable syntax.
Ready to connect★ 620
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gum-file-pathsSkillFiles & storage
Teaches your agent how to compare and normalize file paths correctly and avoid cross-platform file-move mistakes.
Ready to connect★ 620
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gum-forms-behaviorsSkillMedia
Lets your agent look up how Gum's behaviors system and Forms runtime lifecycle work when building game UI.
Ready to connect★ 620
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gum-forms-controlsSkillDev tools
Lets your agent add and style UI controls like buttons, textboxes, and lists in Gum layouts.
Ready to connect★ 620
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gum-forms-default-visualsSkillDev tools
Lets your agent work with code-only visual classes that style Gum Forms controls.
Ready to connect★ 620
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gum-forms-itemscontrolSkillDev tools
Gives your agent knowledge about Gum's ItemsControl and ListBox, including item templates and panel syncing.
Ready to connect★ 620
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gum-forms-theme-importSkillAI & models
Lets your agent add and port visual themes for the Forms dialog tool-content system.
Ready to connect★ 620
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gum-iconsSkillMedia
Lets your agent find the right process for adding or replacing icons in the Gum tool's UI.
Ready to connect★ 620
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gum-issue-creationSkillFiles & storage
Lets your agent file GitHub issues in the Gum repo following its conventions.
Ready to connect★ 620
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gum-kernsmith-integrationsSkillDev tools
Lets your agent work with KernSmith runtime bitmap-font packages for game UI frameworks.
Ready to connect★ 620
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gum-layoutSkillDev tools
Helps your agent position and size Gum UI elements using units, origins, anchors, docks, and child stacking.
Ready to connect★ 620
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gum-layout-engineSkillDev tools
Lets your agent debug and optimize Gum's layout engine internals like UpdateLayout, stacking, and dirty-state handling.
Ready to connect★ 620
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gum-localizationSkillFiles & storage
Lets your agent load and manage localized text and forms in Gum apps using CSV or RESX files.
Ready to connect★ 620
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gum-monogame-renderingSkillMedia
Gives your agent expert knowledge of Gum's MonoGame rendering pipeline to fix draw-order and batching bugs.
Ready to connect★ 620
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gum-monthly-releaseSkillDocs & knowledge
Lets your agent draft monthly release notes for the Gum project from PRs and commits since the last release.
Ready to connect★ 620
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gum-overviewSkillFiles & storage
Lets your agent learn how Gum projects are structured, from file types to setup and usage modes.
Ready to connect★ 620
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gum-project-versioningSkillDev tools
Lets your agent version and migrate Gum project save files when their data format changes.
Ready to connect★ 620
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gum-property-assignmentSkillDev tools
Teaches your agent how Gum loads saved UI data and applies variables to screen elements.
Ready to connect★ 620
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gum-raylib-renderingSkillMedia
Lets your agent fix raylib rendering issues like translucent content looking darker in game than in the editor.
Ready to connect★ 620
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gum-releaseSkillDocs & knowledge
Lets your agent run the in-repo release checklist and draft release notes for publishing Gum packages.
Ready to connect★ 620
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gum-runtime-animation-chainsSkillMedia
Lets your agent play and manage .achx animation chains on sprites in Gum game projects.
Ready to connect★ 620
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gum-runtime-bindingSkillDev tools
Lets your agent look up how to bind UI data in Gum, covering BindingContext, SetBinding, and binding types.
Ready to connect★ 620
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gum-runtime-fontsSkillDocs & knowledge
Lets your agent answer questions about how Gum loads fonts at runtime in MonoGame, from custom files to in-memory generation.
Ready to connect★ 620
What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
54,082 of the 54,514 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.