Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
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55,286 results · page 817 of 1,843
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s4h-creativity-random-entrySkillMedia
Apply Edward de Bono's Random Entry technique — use an unrelated word, object, or image as a creative springboard to break out of cognitive ruts. Use when the user is stuck, wants unexpected inspiration, asks for a random creative prompt, wants to approach something from a completely fresh angle, or
Ready to connect★ 227
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s4h-creativity-six-hatsSkillProductivity
Apply Edward de Bono's Six Thinking Hats for structured parallel thinking. Use when the user wants to think through a decision, plan, or idea from multiple angles; wants to avoid groupthink or one-dimensional analysis; is preparing for a meeting or discussion; or wants a complete map of a situation
Ready to connect★ 227
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s4h-creativity-water-logicSkillDev tools
Apply Edward de Bono's water logic for flow-based, non-judgmental exploration. Use when the user is in early-stage exploration and premature categorization is killing promising directions, wants to follow where ideas lead without forcing conclusions, is working on something open-ended where 'is this
Ready to connect★ 227
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s4h-decisionSkillDev tools
Entry point for the decision toolkit. Routes to the right decision skill based on your situation. Use when you say 'decision', 'help me decide', 'should I', 'which option', 'what are my choices', 'what could go wrong', 'is this reversible', or want decision help without knowing which specific tool f
Ready to connect★ 227
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s4h-decision-criteria-weightingSkillDev tools
Runs a weighted multi-criteria analysis — making explicit what matters, how much, and how each option performs against it. Triggers: 'weighted decision matrix', 'multi-criteria analysis', 'help me choose between', 'compare these options', 'decision matrix'.
Ready to connect★ 227
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s4h-decision-option-mappingSkillDev tools
Ensures all real options are visible before choosing — countering the false dichotomy that limits consideration to the first two options that came to mind. Triggers: 'what are all the options', 'false dichotomy check', 'expand the option set', 'what else could we do', 'options inventory'.
Ready to connect★ 227
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s4h-decision-premortem-analysisSkillDev tools
Imagines the decision has been made and failed — then diagnoses why. Breaks the commitment bias that prevents honest risk assessment after a direction is chosen. Triggers: 'pre-mortem', 'imagine this failed', 'what could go wrong', 'assume this doesn't work', 'failure mode analysis'.
Ready to connect★ 227
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s4h-decision-reversibility-analysisSkillDev tools
Categorises a decision by reversibility and applies the appropriate level of process rigour. Triggers: 'is this reversible', 'how much should I think about this', 'one-way door', 'two-way door', 'decision type', 'how committed is this'.
Ready to connect★ 227
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s4h-designSkillMedia
Entry point for the design thinking toolkit. Routes to the right design skill based on your situation. Use when you say 'design', 'user needs', 'what do people actually want', 'design constraints', 'prototype and iterate', 'simplify this', 'remove what's unnecessary', or want design thinking applied
Ready to connect★ 227
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s4h-design-constraintsSkillMedia
Uses constraints productively — maps hard limits, soft preferences, and how the tightest constraints define the solution space. Triggers: 'what are the design constraints', 'map the constraints', 'what are we working within', 'what's fixed', 'constraint-driven design', 'what does the solution space
Ready to connect★ 227
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s4h-design-iterationSkillMedia
Structures the feedback loop between making and learning — prototyping, testing, and convergence toward fit. Triggers: 'prototype and test', 'iterate on the design', 'how do we test this', 'get feedback on the design', 'what should we prototype', 'design feedback loop', 'test and learn', 'are we con
Ready to connect★ 227
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s4h-design-simplicitySkillMedia
Applies the design principle of removing rather than adding — finding the form that does exactly what is needed, nothing more. Triggers: 'simplify this', 'remove what's unnecessary', 'it's too complicated', 'what can we cut', 'reduce the design', 'it's bloated', 'make it simpler', 'find the essentia
Ready to connect★ 227
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s4h-design-user-needsSkillMedia
Distinguishes real needs from stated wants — uses jobs-to-be-done and latent need mapping to find what actually matters. Triggers: 'what do users actually need', 'jobs to be done', 'understand the user', 'find the real need', 'stated want versus actual need', 'user research', 'what problem are we so
Ready to connect★ 227
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s4h-ecologySkillDev tools
Entry point for the ecology thinking toolkit. Routes to the right ecology skill based on your situation. Use when you say 'ecology', 'carrying capacity', 'keystone', 'interdependence', 'succession', 'what holds this system together', 'who depends on whom', 'what happens if we remove X', or want ecol
Ready to connect★ 227
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s4h-ecology-carrying-capacitySkillDev tools
Applies carrying capacity thinking to any system with limits — maps the ceiling, overshoot risk, and what happens when it is crossed. Use when asked about 'capacity limits', 'how much can this system handle', 'are we overloaded', 'growth ceiling', 'when do we hit the wall', or 'sustainable scale'.
Ready to connect★ 227
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s4h-ecology-interdependenceSkillDev tools
Maps dependency webs and the cascading effects of removing or changing a node in the web. Use when asked 'who depends on whom', 'what cascades if we change X', 'downstream effects', 'what holds this together', 'ripple effects', or 'what breaks if we remove this'.
Ready to connect★ 227
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s4h-ecology-keystone-speciesSkillDev tools
Identifies the entities with disproportionate structural importance — whose removal would collapse the system. Use when asked 'who is critical here', 'what holds this together', 'single points of failure', 'what if we lose X', 'irreplaceable actors', or 'structural dependencies'.
Ready to connect★ 227
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s4h-ecology-successionSkillAI & models
Applies ecological succession to understand how systems evolve through stages — pioneer, consolidation, climax, and disturbance. Use when asked 'what stage are we at', 'where are we in the cycle', 'what comes next', 'the old model isn't working anymore', 'we're in transition', or 'what does disrupti
Ready to connect★ 227
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s4h-economicsSkillDev tools
Entry point for the economics toolkit. Routes to the right economics skill based on your situation. Use when you say 'economics', 'what's the incentive here', 'what am I giving up', 'who pays for this', 'should we do more or less of this', 'why won't people cooperate', 'externality', 'opportunity co
Ready to connect★ 227
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s4h-economics-coordinationSkillDev tools
Diagnoses collective action failures, public goods problems, and why individually rational behaviour produces collective irrationality. Triggers: 'collective action problem', 'tragedy of the commons', 'free rider', 'everyone is acting in their own interest but the result is bad for all', 'why won't
Ready to connect★ 227
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s4h-economics-externalitiesSkillCommerce & finance
Identifies costs and benefits not borne by the decision-maker — and how to internalise them. Triggers: 'externality', 'who else is affected', 'costs falling on others', 'side effects', 'spillover', 'the market isn't accounting for this', 'negative externality', 'positive externality', 'social cost v
Ready to connect★ 227
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s4h-economics-incentive-mappingSkillDev tools
Maps who benefits, who pays, and what behaviours the incentive structure actually produces. Triggers: 'what's the incentive here', 'why do people keep doing this', 'incentives are misaligned', 'who benefits from this', 'why isn't this working despite the policy', 'what does the structure reward', 'p
Ready to connect★ 227
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s4h-economics-marginSkillDev tools
Applies marginal thinking: the relevant decision is the next unit, not the average or the sunk cost. Triggers: 'should we do more of this', 'should we expand', 'should we cut', 'marginal cost', 'sunk cost', 'we've already invested so much', 'average cost', 'is this worth continuing', 'how much shoul
Ready to connect★ 227
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s4h-economics-opportunity-costSkillDev tools
Maps the true cost of a choice by making explicit what is foregone. Triggers: 'opportunity cost', 'what am I giving up', 'what else could I do with this', 'hidden cost', 'what's the real cost of this', 'what are we not doing by doing this', any decision where the cost of the chosen path needs to be
Ready to connect★ 227
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s4h-emotionalSkillDev tools
Entry point for the emotional intelligence toolkit. Routes to the right emotional skill based on your situation. Use when you say 'emotional', 'why are they behaving like this', 'what motivates them', 'why the resistance', 'what do they really want', 'trust issues', or want emotional/interpersonal r
Ready to connect★ 227
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s4h-emotional-motivation-mappingSkillDev tools
Maps what genuinely drives different people — beyond stated reasons and job descriptions. Use when incentives seem misaligned or individual behaviour is hard to predict. TRIGGERS: 'what motivates them', 'motivation map', 'why are they behaving like this', 'what drives this person', 'understand the i
Ready to connect★ 227
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s4h-emotional-resistance-diagnosisSkillDev tools
Diagnoses why people are resisting — finding what's underneath the pushback. Resistance is information, not obstruction; it always has a source. TRIGGERS: 'why are they resisting', 'diagnose the pushback', 'they won't get on board', 'people aren't buying in', 'resistance diagnosis'.
Ready to connect★ 227
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s4h-emotional-stakes-mappingSkillDev tools
Maps what each stakeholder actually cares about underneath their stated position — because addressing the stated position while missing the real stake accomplishes nothing. TRIGGERS: 'what do they actually want', 'underlying stakes', 'what's really at stake', 'beneath the position', 'why won't they
Ready to connect★ 227
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s4h-emotional-trust-auditSkillDev tools
Maps what is building and eroding trust in a relationship or situation — trust degrades silently until it fails loudly. TRIGGERS: 'trust audit', 'why don't they trust us', 'relationship health check', 'what's eroding trust', 'build trust with'.
Ready to connect★ 227
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s4h-epistemologySkillDev tools
Entry point for the epistemology toolkit. Routes to the right skill based on your situation. Use when you say 'what do I actually know here', 'is this knowable', 'how certain should I be', 'what would justify believing this', 'what kind of claim is this', 'am I confusing assumption with knowledge',
Ready to connect★ 227
What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
54,855 of the 55,286 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.