Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
Category: Dev tools
17,418 results · page 132 of 581
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gum-unit-testsSkillDev tools
Writing unit tests in the Gum repo. Triggers: tests in Gum.ProjectServices.Tests, Gum.Cli.Tests, or any other Gum test project.
Ready to connect★ 620
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gum-variable-deep-diveSkillDev tools
Full variable lifecycle — VariableSave on ElementSave through runtime application on GraphicalUiElement and Forms controls. Triggers: styling, theming, RefreshStyles, value flow from save data to live visuals.
Ready to connect★ 620
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gum-visual-eventsSkillDev tools
Gum runtime cursor-event dispatch — how Click/Push/RollOver/etc. are raised and routed. Triggers: InteractiveGue, DoUiActivityRecursively, RoutedEventArgs, HandledActions, ClickPreview, RollOverBubbling, ClickBubbling, HasEvents, ExposeChildrenEvents, adding/bubbling a visual event.
Ready to connect★ 620
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gumcliSkillDev tools
Driving the gumcli command-line tool to scaffold, generate code, validate, and screenshot a Gum project. Triggers: gumcli, codegen, gumcli check, screenshot, verifying generated UI, edit-validate-verify loop.
Ready to connect★ 620
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html-to-gum-fidelitySkillDev tools
HtmlToGum site-fidelity loop — convert pixel gate, rejection fail-fast, rotating-media stabilize. Triggers: site-fidelity, bookmark fidelity, HtmlToGum converter pixel diff iteration.
Ready to connect★ 620
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refactoring-directionSkillDev tools
Refactoring direction rules for Gum. Trigger when proposing or performing refactors that change how code is shaped — extracting helpers, choosing between static and instance, deciding where new logic should live. Applies to all Gum source projects.
Ready to connect★ 620
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xnafiddleSkillDev tools
XnaFiddle — Victor's site for XNA-syntax fiddles that run on web and export to a chosen runtime/platform, optionally linking engine source. Triggers: XnaFiddle, fiddle, cross-backend web repro, engine-source experiment, upstream KNI/MonoGame/FNA repro.
Ready to connect★ 620
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godot-admob-app-openSkillDev tools
Provides instructions to implement, load, show, and destroy App Open ads (shown on application startup or app resume) in GDScript and C#. Use when integrating App Open ads.
Ready to connect★ 619
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godot-admob-bannerSkillDev tools
Provides instructions to implement, load, and destroy banner ads (AdView) using custom or adaptive sizes in GDScript and C#. Use when integrating banner ads.
Ready to connect★ 619
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godot-admob-get-startedSkillDev tools
Provides instructions to initialize the Godot AdMob SDK and configure user consent (UMP Flow) in GDScript and C#. Use when setting up AdMob for the first time or requesting user consent.
Ready to connect★ 619
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godot-admob-mediationSkillDev tools
Provides instructions to configure, integrate, and verify third-party mediation networks (AppLovin, Meta Audience Network, Unity Ads, etc.) in GDScript and C#. Use when setting up mediation adapters.
Ready to connect★ 619
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godot-admob-migrateSkillDev tools
Provides instructions to migrate your Godot AdMob project between different plugin versions (e.g. from version 4.x to version 5.x) in GDScript and C#. Use when upgrading plugin versions.
Ready to connect★ 619
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godot-admob-native-overlaySkillDev tools
Provides instructions to implement, load, show, and destroy Native Overlay ads (customized/native-looking Control node template overlays) in GDScript and C#. Use when integrating native overlay ads.
Ready to connect★ 619
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godot-admob-privacySkillDev tools
Provides instructions to configure user consent (UMP Flow), GDPR compliance, COPPA (child-directed treatment), CCPA, and request targeting options in GDScript and C#. Use when handling regulatory privacy or user targeting settings.
Ready to connect★ 619
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godot-admob-rewardedSkillDev tools
Provides instructions to implement, load, show, and handle callbacks (including user rewards) for Rewarded and Rewarded Interstitial ads in GDScript and C#. Use when integrating rewarded or rewarded interstitial ads.
Ready to connect★ 619
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godot-admob-troubleshootSkillDev tools
Provides instructions to diagnose ad loading errors, handle error codes, open the Ad Inspector, and resolve integration issues in GDScript and C#. Use when debugging ad loading issues.
Ready to connect★ 619
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mediationSkillDev tools
Create and maintain mediation network plugins (e.g., AppLovin, Vungle, Meta, IronSource) across Godot, C#, Android, and iOS.
Ready to connect★ 619
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parity-checkerSkillDev tools
Ensure API parity between GDScript and C#. Use when adding new methods, signals, or features to the plugin bridge to verify that Mono users have identical functionality.
Ready to connect★ 619
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release-managerSkillDev tools
Manage and execute AdMob plugin releases. Use when bumping versions, generating changelogs, or validating GitHub release assets to ensure consistency across Godot, Android, and iOS.
Ready to connect★ 619
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syncSkillDev tools
Rigorous multi-platform feature synchronization for Godot AdMob. Use when adding or modifying ad formats, consent flows, or bridge methods to ensure GDScript, C#, Android, and iOS implementations are perfectly in sync.
Ready to connect★ 619
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dataframelySkillDev tools
Best practices for polars data processing with dataframely. Covers definitions of Schema and Collection, usage of
Ready to connect★ 618
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alex-hormozi-pitchSkillDev tools
Create irresistible offers and pitches using Alex Hormozi's methodology from $100M Offers. Guides through value equation, guarantee frameworks, pricing psychology, and creating offers "too good not to take" for any product or service.
Ready to connect★ 617
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app-renderer-systemsSkillDev tools
Guides creation and modification of domain feature systems organized under a systems/ directory. Covers directory layout, API service layer patterns, TanStack Query hooks (queries, mutations, optimistic updates), React context and XState store conventions, hook organization, and public API barrel ex
Ready to connect★ 617
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architectural-analysisSkillDev tools
Architectural audit that hunts dead code, duplicated functionality, anti-patterns, type confusion, and code smells across a whole codebase. Use when the user asks for architectural analysis, to find dead or unused code, identify duplication, or assess codebase health. Don't use for style/formatting,
Ready to connect★ 617
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better-auth-organization-best-practicesSkillDev tools
Configure multi-tenant organizations, manage members and invitations, define custom roles and permissions, set up teams, and implement RBAC using Better Auth's organization plugin. Use when users need org setup, team management, member roles, access control, or the Better Auth organization plugin.
Ready to connect★ 617
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bubbleteaSkillDev tools
Build terminal user interfaces with Go and Bubbletea framework. Use when creating TUI apps with the Elm architecture, dual-pane layouts, accordion modes, mouse/keyboard handling, Lipgloss styling, and reusable components. Includes production-ready templates, effects library, and battle-tested layout
Ready to connect★ 617
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card-endpoint-shapeSkillDev tools
Read this before adding or editing an endpoint in `domain/api/card-management/src/api.ts`, a credential-bearing one included.
Ready to connect★ 617
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client-idsSkillDev tools
Privacy-protected ID management with @domain/entity-client-identity — DeviceId, UserId, DatadogId, export-rules.json
Ready to connect★ 617
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cloud-sync-moduleSkillDev tools
Write, review or debug a `cloudSyncModule.ts` — a `CloudSyncDataManager` that syncs one slice of user data through Ledger Sync (Cloud Sync). Covers the contract, its invariants, the mandatory contract test, the wiring checklist and the data-loss traps. Use for any work on `**/cloudSyncModule.ts`, `c
Ready to connect★ 617
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coin-families-contractSkillDev tools
Coin-specific families logic must live in families/. Generic UI uses the families contract only (no if (family === "evm") in shared code). Use this guidance for work in "**/families/**", "**/mvvm/**", "**/renderer/**" and "**/screens/**".
Ready to connect★ 617
What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
55,111 of the 55,543 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.