Skills.

Give your AI a better way to work.

A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.

Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.

Category: Media

5,297 results · page 67 of 177

  • map-systemsSkillMedia

    Break game concepts into independent systems, map dependencies, determine design priorities, and create a system index.

    Ready to connect★ 329

    github.com/pixel-cellar/claude-code-game-studios324 stars

    View details
  • sprint-planSkillMedia

    Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production docs and design backlogs.

    Ready to connect★ 329

    github.com/pixel-cellar/claude-code-game-studios324 stars

    View details
  • team-audioSkillMedia

    编排音频团队:audio-director + sound-designer + technical-artist + gameplay-programmer,覆盖从音频方向制定到落地的完整音频管线。

    Ready to connect★ 329

    github.com/pixel-cellar/claude-code-game-studios324 stars

    View details
  • team-combatSkillMedia

    Orchestrate a combat team: coordinate game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and verify combat features end-to-end.

    Ready to connect★ 329

    github.com/pixel-cellar/claude-code-game-studios324 stars

    View details
  • team-levelSkillMedia

    Orchestrates the level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester, to complete full area/level creation.

    Ready to connect★ 329

    github.com/pixel-cellar/claude-code-game-studios324 stars

    View details
  • animateSkillMedia

    Motion design pass — adds purposeful animations or removes excessive ones, respecting MOTION_INTENSITY and the project's animation stack. Use when the user asks to add animation, \"make it feel smoother\", fix janky transitions, or trim motion that's distracting. Invoke when the user asks for animat

    Ready to connect★ 326

    github.com/educlopez/ui-craft327 stars

    View details
  • auditSkillMedia

    Technical UI audit — a11y, performance, responsive. Produces a prioritized findings table. Invoke when the user asks for audit on their UI, or mentions 'audit' alongside design / UI / frontend work.

    Ready to connect★ 326

    github.com/educlopez/ui-craft327 stars

    View details
  • briefSkillMedia

    Write or update the project's durable design brief at .ui-craft/brief.md. Invoke when the user asks for brief on their UI, or mentions 'brief' alongside design / UI / frontend work.

    Ready to connect★ 326

    github.com/educlopez/ui-craft327 stars

    View details
  • extractSkillMedia

    Refactoring pass — extracts repeated Tailwind class combos and markup into components, and lifts magic values into design tokens. Use when the codebase has obvious duplication, hardcoded hex values or pixel sizes, or when the user says \"clean this up\" / \"extract components\" / \"tokenize styles\"

    Ready to connect★ 326

    github.com/educlopez/ui-craft327 stars

    View details
  • heuristicSkillMedia

    Produce a scored heuristic critique of the UI using Nielsen's 10 + 6 design laws + optional persona walkthroughs. Outputs a machine-parseable scorecard plus a 0-100 UsabilityScore (the judged companion to the deterministic UICraftScore). Invoke when the user asks for heuristic on their UI, or mentio

    Ready to connect★ 326

    github.com/educlopez/ui-craft327 stars

    View details
  • rememberSkillMedia

    Record a learned design constraint from a correction into the project brief. Invoke when the user asks for remember on their UI, or mentions 'remember' alongside design / UI / frontend work.

    Ready to connect★ 326

    github.com/educlopez/ui-craft327 stars

    View details
  • sddesignSkillMedia

    Full spec-driven pipeline — walks brief → tokens → shape (spec) → craft (build) → converge → ship in one guided run. Writes `.ui-craft/spec.md`. Run when starting a net-new surface from scratch. Invoke when the user asks for sddesign on their UI, or mentions 'sddesign' alongside design / UI / fronte

    Ready to connect★ 326

    github.com/educlopez/ui-craft327 stars

    View details
  • shapeSkillMedia

    Wireframe-first pass — outputs an ASCII layout + state list + content inventory + question list before any code. Use when starting a new screen from scratch or when the user's brief is still ambiguous. Invoke when the user asks for shape on their UI, or mentions 'shape' alongside design / UI / front

    Ready to connect★ 326

    github.com/educlopez/ui-craft327 stars

    View details
  • tokensSkillMedia

    Audit or establish the project's 3-layer token spine. Invoke when the user asks for tokens on their UI, or mentions 'tokens' alongside design / UI / frontend work.

    Ready to connect★ 326

    github.com/educlopez/ui-craft327 stars

    View details
  • ui-craftSkillMedia

    Use for UI design and implementation work to avoid generic AI-looking interfaces. Provides anti-slop rules, a required discovery phase before coding, and guidance for layout, typography, color, motion, accessibility, dashboards, tables, landing pages, theming, and polish. Trigger when editing UI cod

    Ready to connect★ 326

    github.com/educlopez/ui-craft327 stars

    View details
  • unhappySkillMedia

    State-first design pass — inventories and implements all non-happy states (loading, empty, error, partial, conflict, offline) before the happy path, and refactors impossible boolean state to proper state machines. Use when starting a new screen, reviewing an existing one for edge-case gaps, or when

    Ready to connect★ 326

    github.com/educlopez/ui-craft327 stars

    View details
  • diffusersSkillMedia

    HuggingFace Diffusers library for diffusion models: text-to-image, image-to-image, inpainting, super-resolution. Supports Stable Diffusion, Flux, SDXL, and custom pipelines.

    Ready to connect★ 324

    github.com/mkurman/zorai321 stars

    View details
  • esmSkillMedia

    Comprehensive toolkit for protein language models including ESM3 (generative multimodal protein design across sequence, structure, and function) and ESM C (efficient protein embeddings and representations). Use this skill when working with protein sequences, structures, or function prediction; desig

    Ready to connect★ 324

    github.com/mkurman/zorai321 stars

    View details
  • pymolSkillMedia

    Visualize, analyze, and render protein and molecular structures using PyMOL. Use when the user wants to create images of protein structures, perform structural alignments or superposition, measure distances or contacts, highlight binding sites or active site residues, color by B-factor/pLDDT, or ana

    Ready to connect★ 324

    github.com/mkurman/zorai321 stars

    View details
  • screenshot-burpSkillMedia

    Capture a Burp Suite Repeater request/response as a PoC image (targets/<eng>/poc/) by driving the Burp MCP + the Kali GUI. Replays a request in a Repeater tab, sends it, and grabs the request+response panes - a Burp-native PoC (client report / CTF writeup). Use when you want the evidence to come fro

    Ready to connect★ 322

    github.com/encod3d-sec/torch322 stars

    View details
  • apc-setupSkillMedia

    Guided first-run APC setup — toolchain, paths, models, JUCE verification. Trigger with /apc-setup or natural language "set up APC".

    Ready to connect★ 317

    github.com/noizefield/audio-plugin-coder315 stars

    View details
  • audio-plugin-coderSkillMedia

    Run Audio Plugin Coder lifecycle actions for JUCE plugins, including setup, dream, plan, design, implement, test, debug, status, resume, and ship. Use when the user asks to create or continue an APC audio plugin or mentions an APC phase.

    Ready to connect★ 317

    github.com/noizefield/audio-plugin-coder315 stars

    View details
  • dreamSkillMedia

    Audio Plugin Coder (APC) is a groundbreaking, open-source framework that enables musicians, producers, sound designers, and developers to create professional VST3/AU audio plugins using natural language and AI assistance. Built on JUCE 9 and powered by a revolutionary 5-phase workflow system.

    Ready to connect★ 317

    github.com/noizefield/audio-plugin-coder315 stars

    View details
  • implSkillMedia

    Audio Plugin Coder (APC) is a groundbreaking, open-source framework that enables musicians, producers, sound designers, and developers to create professional VST3/AU audio plugins using natural language and AI assistance. Built on JUCE 9 and powered by a revolutionary 5-phase workflow system.

    Ready to connect★ 317

    github.com/noizefield/audio-plugin-coder315 stars

    View details
  • shipSkillMedia

    Audio Plugin Coder (APC) is a groundbreaking, open-source framework that enables musicians, producers, sound designers, and developers to create professional VST3/AU audio plugins using natural language and AI assistance. Built on JUCE 9 and powered by a revolutionary 5-phase workflow system.

    Ready to connect★ 317

    github.com/noizefield/audio-plugin-coder315 stars

    View details
  • skill_debugSkillMedia

    Autonomous Debugging Instructions for Visual Studio Code: for [plugin].

    Ready to connect★ 317

    github.com/noizefield/audio-plugin-coder315 stars

    View details
  • skill_designSkillMedia

    Create the Visual Interface for audio plugins. Use when user mentions UI design, mockup, WebView interface, or requests 'design UI for [plugin]'.

    Ready to connect★ 317

    github.com/noizefield/audio-plugin-coder315 stars

    View details
  • skill_design_webviewSkillMedia

    Quick-start guide for building JUCE 8 audio plugins with WebView2 UIs on Windows. Covers essential setup, critical member ordering, and step-by-step implementation workflow.

    Ready to connect★ 317

    github.com/noizefield/audio-plugin-coder315 stars

    View details
  • skill_ideationSkillMedia

    Audio Plugin Coder (APC) is a groundbreaking, open-source framework that enables musicians, producers, sound designers, and developers to create professional VST3/AU audio plugins using natural language and AI assistance. Built on JUCE 9 and powered by a revolutionary 5-phase workflow system.

    Ready to connect★ 317

    github.com/noizefield/audio-plugin-coder315 stars

    View details
  • skill_implementationSkillMedia

    Audio Plugin Coder (APC) is a groundbreaking, open-source framework that enables musicians, producers, sound designers, and developers to create professional VST3/AU audio plugins using natural language and AI assistance. Built on JUCE 9 and powered by a revolutionary 5-phase workflow system.

    Ready to connect★ 317

    github.com/noizefield/audio-plugin-coder315 stars

    View details

What is a skill?

A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.

54,764 of the 55,196 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.

Install one and every AI you use gets it

Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.

Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.

See how to connect your AI