Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
Category: Media
5,297 results · page 67 of 177
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map-systemsSkillMedia
Break game concepts into independent systems, map dependencies, determine design priorities, and create a system index.
Ready to connect★ 329
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sprint-planSkillMedia
Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production docs and design backlogs.
Ready to connect★ 329
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team-audioSkillMedia
编排音频团队:audio-director + sound-designer + technical-artist + gameplay-programmer,覆盖从音频方向制定到落地的完整音频管线。
Ready to connect★ 329
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team-combatSkillMedia
Orchestrate a combat team: coordinate game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and verify combat features end-to-end.
Ready to connect★ 329
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team-levelSkillMedia
Orchestrates the level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester, to complete full area/level creation.
Ready to connect★ 329
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animateSkillMedia
Motion design pass — adds purposeful animations or removes excessive ones, respecting MOTION_INTENSITY and the project's animation stack. Use when the user asks to add animation, \"make it feel smoother\", fix janky transitions, or trim motion that's distracting. Invoke when the user asks for animat
Ready to connect★ 326
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auditSkillMedia
Technical UI audit — a11y, performance, responsive. Produces a prioritized findings table. Invoke when the user asks for audit on their UI, or mentions 'audit' alongside design / UI / frontend work.
Ready to connect★ 326
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briefSkillMedia
Write or update the project's durable design brief at .ui-craft/brief.md. Invoke when the user asks for brief on their UI, or mentions 'brief' alongside design / UI / frontend work.
Ready to connect★ 326
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extractSkillMedia
Refactoring pass — extracts repeated Tailwind class combos and markup into components, and lifts magic values into design tokens. Use when the codebase has obvious duplication, hardcoded hex values or pixel sizes, or when the user says \"clean this up\" / \"extract components\" / \"tokenize styles\"
Ready to connect★ 326
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heuristicSkillMedia
Produce a scored heuristic critique of the UI using Nielsen's 10 + 6 design laws + optional persona walkthroughs. Outputs a machine-parseable scorecard plus a 0-100 UsabilityScore (the judged companion to the deterministic UICraftScore). Invoke when the user asks for heuristic on their UI, or mentio
Ready to connect★ 326
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rememberSkillMedia
Record a learned design constraint from a correction into the project brief. Invoke when the user asks for remember on their UI, or mentions 'remember' alongside design / UI / frontend work.
Ready to connect★ 326
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sddesignSkillMedia
Full spec-driven pipeline — walks brief → tokens → shape (spec) → craft (build) → converge → ship in one guided run. Writes `.ui-craft/spec.md`. Run when starting a net-new surface from scratch. Invoke when the user asks for sddesign on their UI, or mentions 'sddesign' alongside design / UI / fronte
Ready to connect★ 326
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shapeSkillMedia
Wireframe-first pass — outputs an ASCII layout + state list + content inventory + question list before any code. Use when starting a new screen from scratch or when the user's brief is still ambiguous. Invoke when the user asks for shape on their UI, or mentions 'shape' alongside design / UI / front
Ready to connect★ 326
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tokensSkillMedia
Audit or establish the project's 3-layer token spine. Invoke when the user asks for tokens on their UI, or mentions 'tokens' alongside design / UI / frontend work.
Ready to connect★ 326
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ui-craftSkillMedia
Use for UI design and implementation work to avoid generic AI-looking interfaces. Provides anti-slop rules, a required discovery phase before coding, and guidance for layout, typography, color, motion, accessibility, dashboards, tables, landing pages, theming, and polish. Trigger when editing UI cod
Ready to connect★ 326
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unhappySkillMedia
State-first design pass — inventories and implements all non-happy states (loading, empty, error, partial, conflict, offline) before the happy path, and refactors impossible boolean state to proper state machines. Use when starting a new screen, reviewing an existing one for edge-case gaps, or when
Ready to connect★ 326
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diffusersSkillMedia
HuggingFace Diffusers library for diffusion models: text-to-image, image-to-image, inpainting, super-resolution. Supports Stable Diffusion, Flux, SDXL, and custom pipelines.
Ready to connect★ 324
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esmSkillMedia
Comprehensive toolkit for protein language models including ESM3 (generative multimodal protein design across sequence, structure, and function) and ESM C (efficient protein embeddings and representations). Use this skill when working with protein sequences, structures, or function prediction; desig
Ready to connect★ 324
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pymolSkillMedia
Visualize, analyze, and render protein and molecular structures using PyMOL. Use when the user wants to create images of protein structures, perform structural alignments or superposition, measure distances or contacts, highlight binding sites or active site residues, color by B-factor/pLDDT, or ana
Ready to connect★ 324
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screenshot-burpSkillMedia
Capture a Burp Suite Repeater request/response as a PoC image (targets/<eng>/poc/) by driving the Burp MCP + the Kali GUI. Replays a request in a Repeater tab, sends it, and grabs the request+response panes - a Burp-native PoC (client report / CTF writeup). Use when you want the evidence to come fro
Ready to connect★ 322
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apc-setupSkillMedia
Guided first-run APC setup — toolchain, paths, models, JUCE verification. Trigger with /apc-setup or natural language "set up APC".
Ready to connect★ 317
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audio-plugin-coderSkillMedia
Run Audio Plugin Coder lifecycle actions for JUCE plugins, including setup, dream, plan, design, implement, test, debug, status, resume, and ship. Use when the user asks to create or continue an APC audio plugin or mentions an APC phase.
Ready to connect★ 317
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dreamSkillMedia
Audio Plugin Coder (APC) is a groundbreaking, open-source framework that enables musicians, producers, sound designers, and developers to create professional VST3/AU audio plugins using natural language and AI assistance. Built on JUCE 9 and powered by a revolutionary 5-phase workflow system.
Ready to connect★ 317
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implSkillMedia
Audio Plugin Coder (APC) is a groundbreaking, open-source framework that enables musicians, producers, sound designers, and developers to create professional VST3/AU audio plugins using natural language and AI assistance. Built on JUCE 9 and powered by a revolutionary 5-phase workflow system.
Ready to connect★ 317
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shipSkillMedia
Audio Plugin Coder (APC) is a groundbreaking, open-source framework that enables musicians, producers, sound designers, and developers to create professional VST3/AU audio plugins using natural language and AI assistance. Built on JUCE 9 and powered by a revolutionary 5-phase workflow system.
Ready to connect★ 317
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skill_debugSkillMedia
Autonomous Debugging Instructions for Visual Studio Code: for [plugin].
Ready to connect★ 317
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skill_designSkillMedia
Create the Visual Interface for audio plugins. Use when user mentions UI design, mockup, WebView interface, or requests 'design UI for [plugin]'.
Ready to connect★ 317
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skill_design_webviewSkillMedia
Quick-start guide for building JUCE 8 audio plugins with WebView2 UIs on Windows. Covers essential setup, critical member ordering, and step-by-step implementation workflow.
Ready to connect★ 317
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skill_ideationSkillMedia
Audio Plugin Coder (APC) is a groundbreaking, open-source framework that enables musicians, producers, sound designers, and developers to create professional VST3/AU audio plugins using natural language and AI assistance. Built on JUCE 9 and powered by a revolutionary 5-phase workflow system.
Ready to connect★ 317
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skill_implementationSkillMedia
Audio Plugin Coder (APC) is a groundbreaking, open-source framework that enables musicians, producers, sound designers, and developers to create professional VST3/AU audio plugins using natural language and AI assistance. Built on JUCE 9 and powered by a revolutionary 5-phase workflow system.
Ready to connect★ 317
What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
54,764 of the 55,196 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.